No. There is no way to cast between two unrelated traits. To understand why, we have to understand how trait objects are implemented. To start with, let's look at TraitObject
.
TraitObject
is a reflection of how trait objects are actually implemented. They are composed of two pointers: data
and vtable
. The data
value is just a reference to the original object:
#![feature(raw)]
use std::{mem, raw};
trait Foo {}
impl Foo for u8 {}
fn main() {
let i = 42u8;
let t = &i as &dyn Foo;
let to: raw::TraitObject = unsafe { mem::transmute(t) };
println!("{:p}", to.data);
println!("{:p}", &i);
}
vtable
points to a table of function pointers. This table contains references to each implemented trait method, ordered by some compiler-internal manner.
For this hypothetical input
trait Foo {
fn one(&self);
}
impl Foo for u8 {
fn one(&self) { println!("u8!") }
}
The table is something like this pseudocode
const FOO_U8_VTABLE: _ = [impl_of_foo_u8_one];
A trait object knows a pointer to the data and a pointer to a list of methods that make up that trait. From this information, there is no way to get any other piece of data.
Well, almost no way. As you might guess, you can add a method to the vtable that returns a different trait object. In computer science, all problems can be solved by adding another layer of indirection (except too many layers of indirection).
See also:
But couldn't the data
part of the TraitObject
be transmuted to the struct
Not safely, no. A trait object contains no information about the original type. All it has is a raw pointer containing an address in memory. You could unsafely transmute it to a &Foo
or a &u8
or a &()
, but neither the compiler nor the runtime data have any idea what concrete type it originally was.
The Any
trait actually does this by also tracking the type ID of the original struct. If you ask for a reference to the correct type, the trait will transmute the data pointer for you.
Is there a pattern other than the one I described with my FooOrBar
trait to handle such cases where we need to iterate over a bunch of trait objects but treat some of them slightly different?
If you own these traits, then you can add as_foo
to the Bar
trait and vice versa.
You could create an enum that holds either a Box<dyn Foo>
or a Box<dyn Bar>
and then pattern match.
You could move the body of bar
into the body of foo
for that implementation.
You could implement a third trait Quux
where calling <FooStruct as Quux>::quux
calls Foo::foo
and calling <BarStruct as Quux>::quux
calls Bar::foo
followed by Bar::bar
.