My program loads a lot of data at start up and then calls debug.FreeOSMemory() so that any extra space is given back immediately.
loadDataIntoMem()
debug.FreeOSMemory()
after loading into memory , htop shows me the following for the process
VIRT RES SHR
11.6G 7629M 8000
But a call to runtime.ReadMemStats
shows me the following
Alloc 5593336608 5.3G
BuckHashSys 1574016 1.6M
HeapAlloc 5593336610 5.3G
HeapIdle 2607980544 2.5G
HeapInuse 7062446080 6.6G
HeapReleased 2607980544 2.5G
HeapSys 9670426624 9.1G
MCacheInuse 9600 9.4K
MCacheSys 16384 16K
MSpanInuse 106776176 102M
MSpanSys 115785728 111M
OtherSys 25638523 25M
StackInuse 589824 576K
StackSys 589824 576K
Sys 10426738360 9.8G
TotalAlloc 50754542056 48G
- Alloc is the amount obtained from system and not yet freed ( This is resident memory right ?) But there is a big difference between the two.
- I rely on HeapIdle to kill my program i.e if HeapIdle is more than 2 GB, restart - in this case it is 2.5, and isn't going down even after a while. Golang should use from heap idle when allocating more in the future, thus reducing heap idle right ?
- If assumption 1 is wrong, which stat can accurately tell me what the RES value in htop is.
- What can I do to reduce the value of HeapIdle ?
This was tried on go 1.4.2, 1.5.2 and 1.6.beta1