The following is in addition to Chase Gilliam's succinct answer which included references to em-websocket, websocket-rails (which hadn't been maintained in a long while), faye-websocket-rails and ActionCable.
I would recommend the Plezi framework. It works both as an independent application framework as well as a Rails Websocket enhancement.
I would consider the following points as well:
do you need the message to persist between connections (i.e. if the other user if offline, should the message wait in a "message box"? for how long should the message wait?)...?
Do you wish to preserve message history?
These points would help yo decide if to use a persistent storage (i.e. a database) for the messages or not.
i.e., to use Plezi with Rails, create an init_plezi.rb
in your application's config/initializers
folder. use (as an example) the following code:
class ChatDemo
# use JSON events instead of raw websockets
@auto_dispatch = true
protected #protected functions are hidden from regular Http requests
def auth msg
@user = User.auth_token(msg['token'])
return close unless @user
# creates a websocket "mailbox" that will remain open for 9 hours.
register_as @user.id, lifetime: 60*60*9, max_connections: 5
end
def chat msg, received = false
unless @user # require authentication first
close
return false
end
if received
# this is only true when we sent the message
# using the `broadcast` or `notify` methods
write msg # writes to the client websocket
end
msg['from'] = @user.id
msg['time'] = Plezi.time # an existing time object
unless msg['to'] && registered?(msg['to'])
# send an error message event
return {event: :err, data: 'No recipient or recipient invalid'}.to_json
end
# everything was good, let's send the message and inform
# this will invoke the `chat` event on the other websocket
# notice the `true` is setting the `received` flag.
notify msg['to'], :chat, msg, true
# returning a String will send it to the client
# when using the auto-dispatch feature
{event: 'message_sent', msg: msg}.to_json
end
end
# remember our route for websocket connections.
route '/ws_chat', ChatDemo
# a route to the Javascript client (optional)
route '/ws/client.js', :client
Plezi sets up it's own server (Iodine, a Ruby server), so remember to remove from your application any references to puma
, thin
or any other custom server.
On the client side you might want to use the Javascript helper provided by Plezi (it's optional)... add:
<script src='/es/client.js' />
<script>
TOKEN = <%= @user.token %>;
c = new PleziClient(PleziClient.origin + "/ws_chat") // the client helper
c.log_events = true // debug
c.chat = function(event) {
// do what you need to print a received message to the screen
// `event` is the JSON data. i.e.: event.event == 'chat'
}
c.error = function(event) {
// do what you need to print a received message to the screen
alert(event.data);
}
c.message_sent = function(event) {
// invoked after the message was sent
}
// authenticate once connection is established
c.onopen = function(event) {
c.emit({event: 'auth', token: TOKEN});
}
// // to send a chat message:
// c.emit{event: 'chat', to: 8, data: "my chat message"}
</script>
I didn't test the actual message code because it's just a skeleton and also it requires a Rails app with a User
model and a token
that I didn't want to edit just to answer a question (no offense).