If for whatever reason you must parse this class using Json.NET (rather than simply reading the stream into a string then manually constructing your class from it), you can create a custom JsonConverter
that loads the JSON into a JToken
then stores its string value into your BadDataEntity
class:
public class BadDataEntityConverter : JsonConverter
{
public override bool CanConvert(Type objectType)
{
return typeof(BadDataEntity).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
// Note that BadData MUST BE VALID JSON, otherwise this won't work.
var token = JToken.Load(reader);
var bad = (existingValue as BadDataEntity ?? new BadDataEntity());
bad.BadData = JsonConvert.SerializeObject(token, Formatting.Indented);
return bad;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var bad = (BadDataEntity)value;
if (bad.BadData == null)
writer.WriteNull();
else
{
var token = JToken.Parse(bad.BadData);
token.WriteTo(writer, serializer.Converters.ToArray());
}
}
}
Note that the string must contain valid JSON.
Then you can attach the converter to your class like so:
[JsonConverter(typeof(BadDataEntityConverter))]
public class BadDataEntity
{
[Key]
public int ID { get; set; }
public string BadData { get; set; }
}
Or put it in the list of converters, as is shown in the documentation and in this question.