I am performing floating point and GPU operations using C++ on android. I would like to know what are the various compiler optimization flags to improve speed of execution of these operations , I just want to make the native code more faster using compiler flags and learn more about these flags.
The flags that I have found so far which improve my operations:
-std=c++11
-mtune=arm7
-mfpu=vfpv3-d16
-mfloat-abi=softfp