I recently installed the most recent version of UE on my Windows 7 and made a new empty C++ project. After creating the project it gave me an error saying it failed to compile. I opened the project in VS to manually compile it and this is the output I got.
I looked online but got no answers.
EDIT: I use these headers with no issues when compiling non-UE projects.
1>------ Build started: Project: RPG, Configuration: Development_Editor x64 ------
1> Performing 7 actions (2 in parallel)
1> [2/7] Resource PCLaunch.rc
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(10): fatal error RC1015: cannot open include file 'windows.h'.
1>
1> PCH.RPG.h.cpp
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5): fatal error C1083: Cannot open include file: 'new': No such file or directory
1> [3/7] Resource ModuleVersionResource.rc.inl
1>C:\Program Files\Epic Games\4.10\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
1>
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\Jack\Documents\Unreal Projects\RPG\Binaries\Win64\UE4Editor-RPG.dll
1> Total build time: 3.64 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" RPGEditor Win64 Development "C:\Users\Jack\Documents\Unreal Projects\RPG\RPG.uproject" -rocket -waitmutex -2015" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
The part that really confuses me is that it apparently can't open new.h and windows.h though Visual Studio has no problem opening the file when I check where they were included.