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While this topic may sound broad, I could find little to no information online on this subject.

Basically, my application works normally until some random amount of time passes - then it crashes. I've managed to debug only that it happens in some Win64 Thread with a single stack frame. I have all windows debugging symbols loaded but it doesn't even show anything in the disassembly view, just and endless stream of

00007FF8CE9F2890  ?? ??
00007FF8CE9F2891  ?? ?? 
00007FF8CE9F2892  ?? ?? 
00007FF8CE9F2893  ?? ?? 
00007FF8CE9F2894  ?? ?? 

I've looked at all the other threads and I could not find anything out of the ordinary, nor do i know which thread created the Win64 thread (it spawns later, I can't pinpoint when).

According to this post How to know who is the parent thread of a given thread ID

it's not even possible to find out and apparently there's no tracking system built into the VS IDE?

So what can I do in this situation? What are some good methods to get to the bottom of such problems?

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  • You need some more sophisticated tool for this. Look here: http://stackoverflow.com/questions/413477/is-there-a-good-valgrind-substitute-for-windows – SergeyA Jan 06 '16 at 15:41
  • @SergeyA thanks for the useful link but the problem is that I can't even comprehend the type of error that's causing this. It's a long list so I'll keep looking but none of it seems like the obvious go-to tool for this kind of problem :/ – Hrvoje Kelemenic Jan 07 '16 at 08:19

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