You have written:
let z = dict.Clear
z
is of type unit->unit
yet you are calling z.Add
.
I suspect you want to write
let subset (dict:Dictionary<'T,'U>) (sub_list:list<'T>) =
let z = Dictionary<'T,'U>() // create new empty dictionary
sub_list |> List.filter (fun k -> dict.ContainsKey k)
|> List.map (fun k -> (k, dict.[k]) )
|> List.iter (fun s -> z.Add s)
z
TryGetValue
is going to return something of type bool*'U
in F#, which I suspect you don't want if already filtering by ContainsKey
so you probably want to look up directly with dict.[k]
.
Note that Dictionary
is a mutable collection so if you were to actually call dict.Clear()
, it wouldn't return a new empty dictionary, it would mutate the existing one by clearing all elements. The immutable F# data structure usually used for key-value relationships is Map
, see https://msdn.microsoft.com/en-us/library/ee353880.aspx for things you can do with Map
.
Here is a map version (this is the solution I recommend):
let subset map subList =
subList
|> List.choose (fun k -> Option.map (fun v -> k,v) (Map.tryFind k map))
|> Map.ofList
Edit (in response to the question edit about modifying the input variable):
It's possible to update an existing dictionary using the destructive update operator <-
on a mutable variable.
Option 1:
let mutable dict = Dictionary<Key,Value>() // replace this with initial dictionary
let lst = [] // list to check against
dict <- sublist dict lst
Likewise, my first function could be changed to perform only a side effect (removing unwanted elements).
Option 2:
let subset (d : System.Collections.Generic.Dictionary<'T,'U>) (sub_list : list<'T>) =
sub_list
|> List.filter (d.ContainsKey >> not)
|> List.iter (d.Remove >> ignore)
For an F# beginner I don't really recommend Option 1 and I really don't recommend Option 2.
The functional approach is to favour immutable values, pure functions, etc. This means you will be better off thinking of your functions as defining data transformations rather than as defining a list of instructions to be performed.
Because F# is a multi-paradigm language, it's easy to fall back on the imperative in the early stages but you will probably gain the most from learning your new language if you force yourself to adopt the standard paradigm and idioms of that language even if those idioms feel strange and uncomfortable to begin with.
The immutable data structures like Map
and list
are pretty efficient at sharing data as well as providing good time complexity so these are really the go-to collections when working in F#.