I'm trying to make a JFrame that will have graphics and 5 JButtons (which correspond with graphics on screen).
Yesterday my code ran, but now it is glitching and the graphics and buttons only appear when I am resizing the JFrame (pulling it with the cursor!). This is for a game I am making for a class project. If know what the problem may be/is, please tell me. I've been staring at this for so long and I think someone with fresh eyes or more skill than myself could see why the code is wrong. >.<
It has 2 classes, one for graphics and one with a main. The class for the graphics:
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.JComponent;
import java.awt.Color;
import java.awt.Polygon;
public class drawingComponentMap extends JComponent {
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
drawingComponentMap DCM = new drawingComponentMap(); // this is used in
// the class
// below
Color door = new Color(255, 218, 185); // the graphics are making a
// house, hence the colours
Color glass = new Color(173, 216, 230);
Color mapGrass = new Color(144, 238, 144);
g.setColor(mapGrass);
g2.fillRect(0, 0, 500, 500);
// circles to correspond with buttons (as in each button reps a circle)
Color minigame = new Color(221, 160, 221);
g.setColor(minigame);
g2.fillOval(10, 20, 50, 50);
g2.fillOval(220, 70, 50, 50);
g2.fillOval(20, 200, 50, 50);
g2.fillOval(100, 300, 50, 50);
g2.fillOval(200, 200, 50, 50);
Color black = new Color(0, 0, 0);
g.setColor(black);
g2.drawOval(10, 20, 50, 50);
g2.drawOval(220, 70, 50, 50);
g2.drawOval(20, 200, 50, 50);
g2.drawOval(100, 300, 50, 50);
g2.drawOval(200, 200, 50, 50);
// the house graphic
Color walls = new Color(210, 105, 3);
g.setColor(walls);
g2.fillRect(300, 300, 150, 200);
Color roof = new Color(165, 42, 42);
g.setColor(roof);
g2.drawRect(300, 300, 150, 200);
int[] xPoints = { 300, 375, 450 };
int[] yPoints = { 300, 225, 300 };
Polygon imageTriangle = new Polygon(xPoints, yPoints, 3);
g2.fillPolygon(imageTriangle);
g.setColor(black);
g2.drawPolygon(imageTriangle);
g.setColor(glass);
g2.fillRect(380, 350, 50, 50);
g.setColor(door);
g2.fillRect(325, 450, 30, 50);
g.setColor(black);
g2.drawRect(325, 450, 30, 50);
g2.fillOval(330, 470, 5, 5);
g2.drawRect(380, 350, 50, 50);
g2.drawString("Where do you want to go?", 10, 400);
}
}
this is the class which uses the graphics, and where the jframe, jlabel, and jbuttons are made.
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Map {
JFrame window = new JFrame();
JPanel panel = new JPanel();
JButton button = new JButton();
public static void main(String[] args) {
JFrame window = new JFrame();
JPanel panel = new JPanel();
window.setSize(500, 500);
window.setTitle("Map");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
JButton button1 = new JButton("World 1");
JButton button2 = new JButton("World 2");
JButton button3 = new JButton("World 3");
JButton button4 = new JButton("World 4");
JButton button5 = new JButton("World 5");
panel.add(button1);
panel.add(button2);
panel.add(button3);
panel.add(button4);
panel.add(button5);
window.add(panel);
panel.setVisible(true);
drawingComponentMap DCM = new drawingComponentMap();
window.add(DCM);
}
}
Sorry about the formatting of the code/text portion of this question. I'm in class right now.