I have a "dictionary" std::map<std::string, boost::any>
(or std::any
, if you want) that can possibly be nested. Now, I would like to display the map. Since boost::any
obviously doesn't play nicely with <<
, things are getting a little nasty. So far, I'm checking the type, cast it, and pipe the cast to cout
:
for (const auto &p: map) {
std::cout << std::string(indent + 2, ' ') << p.first << ": ";
if (p.second.type() == typeid(int)) {
std::cout << boost::any_cast<int>(p.second);
} else if (p.second.type() == typeid(double)) {
std::cout << boost::any_cast<double>(p.second);
} else if (p.second.type() == typeid(std::string)) {
std::cout << boost::any_cast<std::string>(p.second);
} else if (p.second.type() == typeid(const char*)) {
std::cout << boost::any_cast<const char*>(p.second);
} else if (p.second.type() == typeid(std::map<std::string, boost::any>)) {
show_map(
boost::any_cast<std::map<std::string, boost::any>>(p.second),
indent + 2
);
} else {
std::cout << "[unhandled type]";
}
std::cout << std::endl;
}
std::cout << std::string(indent, ' ') << "}";
This prints, for example
{
fruit: banana
taste: {
sweet: 1.0
bitter: 0.1
}
}
Unfortunately, this is hardly scalable. I'd have to add another else if
clause for every type (e.g., float
, size_t
,...), which is why I'm not particularly happy with the solution.
Is there a way to generalize the above to more types?