This is how I went about it thanks to this related answer: I just implemented a new Class to convert between the different types.
using MediaColor = System.Windows.Media.Color;
using DrawingColor = System.Drawing.Color;
public static class ColorConverter
{
public static MediaColor ToMediaColor(this DrawingColor color)
{
return MediaColor.FromArgb(color.A, color.R, color.G, color.B);
}
public static DrawingColor ToDrawingColor(this MediaColor color)
{
return DrawingColor.FromArgb(color.A, color.R, color.G, color.B);
}
}
And in my app, I just call a function to create Brushes out of the colors on startup:
MainWindow m = mainWindow;
m.brushWindowBg = new SolidColorBrush(classes.ColorConverter.ToMediaColor(Settings.Default.brushWindowBg));
m.brushCanvasFg = new SolidColorBrush(classes.ColorConverter.ToMediaColor(Settings.Default.brushCanvasFg));
m.brushCanvasBg = new SolidColorBrush(classes.ColorConverter.ToMediaColor(Settings.Default.brushCanvasBg));
//etc.
On Exit, I convert the Brush
colors back to Drawing.Color
:
MainWindow m = mainWindow;
Settings.Default.brushWindowBg = classes.ColorConverter.ToDrawingColor(m.brushWindowBg.Color);
Settings.Default.brushCanvasFg = classes.ColorConverter.ToDrawingColor(m.brushCanvasFg.Color);
Settings.Default.brushCanvasBg = classes.ColorConverter.ToDrawingColor(m.brushCanvasBg.Color);
//etc.