I have a large dataset that represents a 3D image (approx 100,000,000 pixels). I want to invert the pixels along the 'z' axis of the image. My data is stored in a byte array where the data is ordered x, y, z (i.e [] = { (x=0,y,z=0), (x=1,y=0,z=0), (x=2,y=0,z=0) ...)
I can easily sort them using the following code, however I am looking to reduce computation time where possible (currently reporting around 7 seconds). I am considering using an array 'sort' function, but am not sure how to handle the indexing.
Here is my current code:
private int GetIndex(Image _image, int _x, int _y, int _z)
{
return (_z * _image.Size.X * _image.Size.Y) + (_y * _image.Size.X) + _x;;
}
private void InvertZ(Image _image)
{
for (int z = 0; z < _image.Size.Z/2; z++)
{
for (int y = 0; y < _image.Size.Y; y++)
{
for (int x = 0; x < _image.Size.X; x++)
{
int srcIndex = GetIndex(_image, x, y, z);
int destIndex = GetIndex(_image, x, y, _image.Size.Z - z - 1);
byte src = _image.Buffer[srcIndex];
byte dest = _image.Buffer[destIndex];
_image.Buffer[srcIndex] = dest;
_image.Buffer[destIndex] = src;
}
}
}
}