discovering TCP socket, I made a very simple test based on my understanding of the subject and some tuto found on the net
Server :
void Server(void)
{
int localSocket;
int distantSocket;
sockaddr_in serverInfo;
sockaddr_in clientInfo;
int sizeOfSocketInfo = sizeof(struct sockaddr_in);
/* Open Socket */
std::cout << "open socket" << std::endl;
localSocket = socket(AF_INET, SOCK_STREAM, 0);
if (localSocket == -1)
{
std::cout << "open failed, error - " << (int)errno << std::endl;
exit(errno);
}
/* Configure server */
serverInfo.sin_addr.s_addr = INADDR_ANY;
serverInfo.sin_family = AF_INET;
serverInfo.sin_port = htons(61001);
/* Bind Socket */
std::cout << "bind socket" << std::endl;
if (bind (localSocket, (sockaddr *) &serverInfo, sizeof(serverInfo)) == -1)
{
std::cout << "bind failed, error - " << (int)errno << std::endl;
exit(errno);
}
/* Wait for client */
std::cout << "Wait for client ..." << std::endl;
listen(localSocket, 1);
distantSocket = accept(localSocket, (sockaddr *)&clientInfo, (socklen_t*)&sizeOfSocketInfo);
std::cout << "client connected - " << inet_ntoa(clientInfo.sin_addr) << std::endl;
/* Close Socket */
close (localSocket);
close (distantSocket);
std::cout << "socket closed" << std::endl;
}
and client :
void Client(void)
{
int localSocket;
sockaddr_in clientInfo;
/* Open Socket */
std::cout << "open socket" << std::endl;
localSocket = socket(AF_INET, SOCK_STREAM, 0);
if (localSocket == -1)
{
std::cout << "open failed, error - " << (int)errno << std::endl;
exit(errno);
}
clientInfo.sin_family = AF_INET;
clientInfo.sin_port = htons(61001);
clientInfo.sin_addr.s_addr = inet_addr("127.0.0.1");
/* Open Socket */
std::cout << "connect to server" << std::endl;
if (connect(localSocket, (sockaddr*)&clientInfo, sizeof(clientInfo)) < (int)0)
{
std::cout << "connect failed, error - " << (int)errno << std::endl;
exit(errno);
}
std::cout << "connected !" << std::endl;
close(localSocket);
}
When I launch the server in one terminal and the client in another one, it seems to be ok :
server side :
> ./tcpTest -s
open socket
bind socket
Wait for client ...
client connected - 127.0.0.1
socket closed
>
and client side :
> ./tcpTest -c
open socket
connect to server
connected !
>
But, if, just after this first try, I launch the server again ...
> ./tcpTest -s
open socket
bind socket
bind failed, error - 98
>
And I have to wait a "certain time", I don't know exactly how long, one minute maybe, to have the server working again.
I can't figure out what's happening, looking to open socket with sockstat
does not show anything strange (I only see mozilla socket).
I found this guy having the same problem but in Ruby basic Ruby TCP server demo fails on startup: `bind': Address already in use, Errno::EADDRINUSE
If this is really the same problem, how can I apply the same solution in C++ ? Or do you have any idea ?
Thank you