I want to create a component that starts animations from a list. I've provided an example of what I want to do below. I don't know if this is the correct way in terms of performance and timer accuracy. Is it better to use a dedicated timer for each animation?
import QtQuick 2.0
Item {
id: root
function startOne() {
animOne.start()
}
function startTwo() {
animTwo.start()
}
property var listEvent: {
1000: root.startOne,
2000: root.startTwo
}
property int elapsed: 0
property int last_elapsed: 0
Rectangle {
id: one
x: 0
y: 0
width: 200
height: 200
color: "black"
}
Rectangle {
id: two
x: 600
y: 600
width: 200
height: 200
color: "black"
}
PropertyAnimation {
id: animOne
target: one
properties: "x"
to: 600
running: false
}
PropertyAnimation {
id: animTwo
target: two
properties: "x"
to: 0
running: false
}
function pop(last_elapsed, elapsed) {
for (var i = last_elapsed; i <= elapsed; i++) {
if (i in root.listEvent) {
listEvent[i]()
}
}
}
function scheduleEvent(delta) {
root.last_elapsed = root.elapsed
root.elapsed += delta
root.pop(root.last_elapsed, root.elapsed)
}
Timer {
id: scheduler
interval: 16
running: true
repeat: true
onTriggered: {
root.scheduleEvent(scheduler.interval)
console.log("timer: " + root.elapsed)
}
}
}