Can someone help me understand how three.js initially determines the size/scale of a sprite?
At the moment I'm working with 4 sprites (PNGs with transparency that are 3000px × 1830px) stacked in 3D space, but I'm having to scale them up between 16x and 22x. In order to keep the sprites from looking squashed, though, I have to scale the y-axis 75% of the x-scale.
Eventually, I want to be able to pull in images systematically, and have them scale appropriately.
It's possible I just haven't set this thing up correctly. It looks right, but it's super hacky-feeling right now. I pretty much changed a bunch of numbers, until it looked right to me. I don't like that. I want to understand.
Here's what I'm working with currently: http://valorink.com/3d-test/stackoverflow/