Guarav gets at the core of the issue and is why I marked it as the answer. Based on that I devised the following code to implement the logic. It falls in two parts:
- Creating a bucket list from the meter rates
- Processing a quantity with the bucket list to determine an amount
The following function creates a list of buckets (each bucket object is a simple POCO with Min, Max and Rate properties). The list is attached to a meter object that has the other properties from the rate card api.
private Dictionary<int, RateBucket> ParseRateBuckets(string rates)
{
dynamic dRates = JsonConvert.DeserializeObject(rates);
var rateContainer = (JContainer)dRates;
var buckets = new Dictionary<int, RateBucket>();
var bucketNumber = 0;
foreach (var jToken in rateContainer.Children())
{
var jProperty = jToken as JProperty;
if (jProperty != null)
{
var bucket = new RateBucket
{
Min = Convert.ToDouble(jProperty.Name),
Rate = Convert.ToDouble(jProperty.Value.ToString())
};
if (bucketNumber > 0)
buckets[bucketNumber - 1].Max = bucket.Min;
buckets.Add(bucketNumber, bucket);
}
bucketNumber++;
}
return buckets;
}
The second function uses the meter object with two useful properties: the bucket list, and the included quantity. According to the rate card documentation (as I read it) you don't start counting billable quantity until after you surpass the included quantity. I'm sure there's some refactoring that could be done here, but the ordered processing of the buckets is the key point.
I think I've addressed issue on the quantity by recognizing that it's a double and not an integer. Therefore the quantity associated with any single bucket is the difference between the bucket max and the bucket min (unless we've only filled a partial bucket).
private double CalculateUsageCost(RateCardMeter meter, double quantity)
{
var amount = 0.0;
quantity -= meter.IncludedQuantity;
if (quantity > 0)
{
for (var i = 0; i < meter.RateBuckets.Count; i++)
{
var bucket = meter.RateBuckets[i];
if (quantity > bucket.Min)
{
if (bucket.Max.HasValue && quantity > bucket.Max)
amount += (bucket.Max.Value - bucket.Min)*bucket.Rate;
else
amount += (quantity - bucket.Min)*bucket.Rate;
}
}
}
return amount;
}
Finally, the documentation is unclear about the time scope for the tiers. If I get a discounted price based on quantity, over what time scope do I aggregate quantity? The usage api allows me to pull data either daily or hourly. I want to pull my data hourly so I can correlate my costs by time of day. But when is it appropriate to actually calculate the bill? Seems like hourly is wrong, daily may work, but it might only be appropriate over the entire month.