I am searching for the memory leak(s) in this code. I am new to GDI+ and I am not sure what I am doing wrong. The class you see below gets called in a loop in my main function. Each loop iteration I push an other vector to the function. Everything is working fine except there is a memory leak. I tried the program cppCheck to find the leak but it found no memory leaks :/ My last chance to fix the problem is to ask someone who has more experience than me with GDI+
Thank you very much for the help and sorry for the long code :)
#include "helper.h"
Gui::Gui(const TCHAR* fileName) {
this->fileName = fileName;
}
void Gui::drawGui(Gdiplus::Bitmap* image, std::vector<std::wstring> &vec) {
// Init graphics
Gdiplus::Graphics* graphics = Gdiplus::Graphics::FromImage(image);
Gdiplus::Pen penWhite (Gdiplus::Color::White);
Gdiplus::Pen penRed (Gdiplus::Color::Red);
Gdiplus::SolidBrush redBrush(Gdiplus::Color(255, 255, 0, 0));
penRed.SetWidth(8);
unsigned short marginTop = 15;
unsigned short marginLeft = 5;
unsigned short horizontalBarsizeStart = marginLeft + 60;
for (unsigned short iter = 0; iter < 8; iter++) {
// Draw text
std::wstring coreLabel = L"Core " + std::to_wstring(iter) + L':';
Gdiplus::Font myFont(L"Arial", 12);
Gdiplus::PointF origin(marginLeft, marginTop - 10);
graphics->DrawString(coreLabel.c_str(), coreLabel.length(), &myFont, origin, &redBrush);
// Draw CPU lines
unsigned short horizontalBarsizeEnd = horizontalBarsizeStart + std::stoi(vec.at(iter)); // 100 == Max cpu load
graphics->DrawLine(&penRed, horizontalBarsizeStart, marginTop, horizontalBarsizeEnd, marginTop);
// Draw border
Gdiplus::Rect rect(horizontalBarsizeStart, marginTop - 5, 100, 8);
graphics->DrawRectangle(&penWhite, rect);
// Next element
marginTop += 17;
}
}
bool Gui::SetColorBackgroundFromFile(std::vector<std::wstring> &vec) {
Gdiplus::GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
// Initialize GDI+.
Gdiplus::GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
HDC hdc = GetDC(NULL);
// Load the image. Any of the following formats are supported: BMP, GIF, JPEG, PNG, TIFF, Exif, WMF, and EMF
Gdiplus::Bitmap* image = Gdiplus::Bitmap::FromFile(this->fileName, false);
if (image == NULL) {
return false;
}
// Draw the gui
this->drawGui(image, vec);
// Get the bitmap handle
HBITMAP hBitmap = NULL;
Gdiplus::Status status = image->GetHBITMAP(RGB(0, 0, 0), &hBitmap);
if (status != Gdiplus::Ok) {
return false;
}
BITMAPINFO bitmapInfo = { 0 };
bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// Check what we got
int ret = GetDIBits(hdc, hBitmap, 0, 0, NULL, &bitmapInfo, DIB_RGB_COLORS);
if (LOGI_LCD_COLOR_WIDTH != bitmapInfo.bmiHeader.biWidth || LOGI_LCD_COLOR_HEIGHT != bitmapInfo.bmiHeader.biHeight) {
std::cout << "Oooops. Make sure to use a 320 by 240 image for color background." << std::endl;
return false;
}
bitmapInfo.bmiHeader.biCompression = BI_RGB;
bitmapInfo.bmiHeader.biHeight = -bitmapInfo.bmiHeader.biHeight; // this value needs to be inverted, or else image will show up upside/down
BYTE byteBitmap[LOGI_LCD_COLOR_WIDTH * LOGI_LCD_COLOR_HEIGHT * 4]; // we have 32 bits per pixel, or 4 bytes
// Gets the "bits" from the bitmap and copies them into a buffer
// which is pointed to by byteBitmap.
ret = GetDIBits(hdc, hBitmap, 0,
-bitmapInfo.bmiHeader.biHeight, // height here needs to be positive. Since we made it negative previously, let's reverse it again.
&byteBitmap,
(BITMAPINFO *)&bitmapInfo, DIB_RGB_COLORS);
LogiLcdColorSetBackground(byteBitmap); // Send image to LCD
// delete the image when done
if (image) {
delete image;
image = NULL;
Gdiplus::GdiplusShutdown(gdiplusToken); // Shutdown GDI+
}
return true;
}