What is the most efficient way of generating a sine wave for a device running IOS. For the purposes of the exercise assume a frequency of 440Hz and a sampling rate of 44100Hz and 1024 samples.
A vanilla C implementation looks something like.
#define SAMPLES 1024
#define TWO_PI (3.14159 * 2)
#define FREQUENCY 440
#define SAMPLING_RATE 44100
int main(int argc, const char * argv[]) {
float samples[SAMPLES];
float phaseIncrement = TWO_PI * FREQUENCY / SAMPLING_RATE;
float currentPhase = 0.0;
for (int i = 0; i < SAMPLES; i ++){
samples[i] = sin(currentPhase);
currentPhase += phaseIncrement;
}
return 0;
}
To take advantage of the Accelerate Framework and the vecLib vvsinf function the loop can be changed to only do the addition.
#define SAMPLES 1024
#define TWO_PI (3.14159 * 2)
#define FREQUENCY 440
#define SAMPLING_RATE 44100
int main(int argc, const char * argv[]) {
float samples[SAMPLES] __attribute__ ((aligned));
float results[SAMPLES] __attribute__ ((aligned));
float phaseIncrement = TWO_PI * FREQUENCY / SAMPLING_RATE;
float currentPhase = 0.0;
for (int i = 0; i < SAMPLES; i ++){
samples[i] = currentPhase;
currentPhase += phaseIncrement;
}
vvsinf(results, samples, SAMPLES);
return 0;
}
But is just applying the vvsinf function as far as I should go in terms of efficiency?
I don't really understand the Accelerate framework well enough to know if I can also replace the loop. Is there a vecLib or vDSP function I can use?
For that matter is it possible to use an entirely different alogrithm to fill a buffer with a sine wave?