I'm using XNA and attempting to load an image using a string
image = Game.Content.Load<Texture2D>(playerCharacter.image);
the character class is abstract, the PlayerCharacter classes are all derived from it and the image variable is set to something like "PlayerSprites/Char1"
I get a null exception when running this code. The path is correct, but I don't know if a path is the correct way to do this.