Currently I am working on an NSImageView, on which the user drags and drops an image, and the images gets saved to the disk. I am able to save png and jpeg images, but while saving GIF images, all that is saved is a single frame from the gif. The imageView is able to display the whole animated gif though.
My current implementation to save image from NSImageView to disk is:
let cgRef = image.CGImageForProposedRect(nil, context: nil, hints: nil)
let newRep = NSBitmapImageRep(CGImage: cgRef!)
newRep.size = image.size
let type = getBitmapImageFileType(imageName.lowercaseString) // getBitmapImageFileType: returns NSBitmapImageFileType
let properties = type == .NSGIFFileType ? [NSImageLoopCount: 0] : Dictionary<String, AnyObject>()
let data: NSData = newRep.representationUsingType(type, properties: properties)!
data.writeToFile(link, atomically: true)
How should I modify this code to be able to save all the frames of GIF to the disk.