1
public class DrawView extends View
{
   private ColorBall[] colorballs = new ColorBall[3]; // array that holds the balls
   private int balID = 0; // variable to know what ball is being dragged

      /* protected Bitmap getImage(int id) {
        return BitmapFactory.decodeResource(mContex.getResources(), id);
    }*/
   private Paint mBitmapPaint = new Paint();
  public DrawView(Context context) {
        super(context);
        setFocusable(false); //necessary for getting the touch events

        // setting the start point for the balls
        Point point1 = new Point();
        point1.x = 50;
        point1.y = 400;
        Point point2 = new Point();
        point2.x = 100;
        point2.y = 400;
        Point point3 = new Point();
        point3.x = 150;
        point3.y = 400;


        // declare each ball with the ColorBall class
        colorballs[0] = new ColorBall(context,R.drawable.b, point1);
       colorballs[2] = new ColorBall(context,R.drawable.t, point3);


    }

    // the method that draws the balls
    @Override protected void onDraw(Canvas canvas) {
        canvas.drawColor(0xFFCCCCCC);
        setFocusable(false);
        Log.v("Images","3333");
        //if you want another background color       
        canvas.drawBitmap((BitmapFactory.decodeResource(getResources(),R.drawable.caralpha)), 10, -50, mBitmapPaint);
        //draw the balls on the canvas
        for (ColorBall ball : colorballs) {
            canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(), null);
          }
        //canvas.drawRect(10, 50, 10 + 2, 10 + 2,mBitmapPaint);
        canvas.drawText("A", 10,350, mBitmapPaint);


        Vector correctname=correct("B");

        String name="b";



        for(int i=0,xCo=20;i<correctname.size();i++)
        {
          try {
            int image=selectImage(name.charAt(i));
            canvas.drawBitmap((BitmapFactory.decodeResource(getResources(),image)), 10+xCo,350, mBitmapPaint);
            xCo=xCo+100;
          }
          catch(Exception e)
          {

          }
        }
    }

    private int selectImage(char charAt) {
        switch(charAt)
        {
        case 'a':
            return R.drawable.a;
        case 'b':
            return R.drawable.b;
        case 't':
            return R.drawable.t;

        }
        return 0;

    }

    private Vector correct(String word) {
         Vector al = new Vector();
            for (int i = 0; i < word.length(); i++) 
            {
            al.add(word.charAt(i));
            }
            al.toString();
            return al;
    }

    // events when touching the screen
    public boolean onTouchEvent(MotionEvent event) {
        int eventaction = event.getAction(); 

        int X = (int)event.getX(); 
        int Y = (int)event.getY(); 

        switch (eventaction ) { 

        case MotionEvent.ACTION_DOWN: // touch down so check if the finger is on a ball
            balID = 0;
            for (ColorBall ball : colorballs) {
                // check if inside the bounds of the ball (circle)
                // get the center for the ball
                int centerX = ball.getX() + 25;
                int centerY = ball.getY() + 25;

                // calculate the radius from the touch to the center of the ball
                double radCircle  = Math.sqrt( (double) (((centerX-X)*(centerX-X)) + (centerY-Y)*(centerY-Y)));

                // if the radius is smaller then 23 (radius of a ball is 22), then it must be on the ball
                if (radCircle < 23){
                    balID = ball.getID();
                    break;
                }

                // check all the bounds of the ball (square)
                //if (X > ball.getX() && X < ball.getX()+50 && Y > ball.getY() && Y < ball.getY()+50){
                //  balID = ball.getID();
                //  break;
                //}
              }

             break; 


        case MotionEvent.ACTION_MOVE:   // touch drag with the ball
            // move the balls the same as the finger
            if (balID > 0) {
                Log.v("Images","3333  Moving");
                colorballs[balID-1].setX(X-25);
                colorballs[balID-1].setY(Y-25);
            }

            break; 

        case MotionEvent.ACTION_UP: 
            /*for (ColorBall ball : colorballs) {
                Log.v("y value","YYYYYYYYYYY  "+ball.getY()+"XXXXXXXXXXXX "+ball.getID());
            }*/


            // touch drop - just do things here after dropping
//setFocusable(false);
             break; 
        } 
        // redraw the canvas
        invalidate(); 
        return true; 

    }
}

Hi I am using the above code for displaying bitmap.and i also move that bitmap.Now my qusetion is how i am compare bitmap with another bitmap. Please give me some suggestions.Thanks in advance

Pinki
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  • specify `compare` please... Do you want to know if the bitmaps are equal or if they are at the same place? – WarrenFaith Aug 18 '10 at 10:47
  • bitmaps are equal when we move one bimap near to anther bitmap and if both are same the bitmap moving become false – Pinki Aug 18 '10 at 10:53

2 Answers2

1

bitmaps are equal when we move one bimap near to anther bitmap and if both are same the bitmap moving become false

Assuming you want to do Collision detection between two circles, this can be performed by getting the distance between the 2 centres. EG:

double getDistance(Point p1, Point p2){
    double dx = p1.x - p2.x;
    double dy = p1.y - p2.y;
    return Math.sqrt((dx*dx)+(dy*dy));
}

Then checking if the value is less than the radius of circle1 + the radius of circle2, which would be faster then checking the images for overlap.

Ultimate Gobblement
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1

"collision detection" is what you should look after. There are infinite algorithms for that out there.. one on SO: Collision Detection between two images in Java

Community
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WarrenFaith
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  • Actually i want output of my application look like(see this website) http://www.youtube.com/watch?v=46E85EXHvW0.In that brain puzzles.First i am displaying the image spelling as not focusable and another line i am displaying the image spelling as wrong.when i clcik on particular image the image move to first place in above line if it correct place.For that give some code suggestions – Pinki Aug 18 '10 at 11:23
  • Faith i did not understand the collision detection .Please give me some exapmle application whatevr you don ein this concept.Thanks in advance – Pinki Aug 18 '10 at 11:46