My drum app was working fine until iOS 9 update. When playing sounds rapidly there is now a clipping popping type noise. All was well until IOS 9. Not sure how to fix? Using OBjectAL which I love hopefully there is a fix. Thanks! Link to app Handpan (by Jacob Cole) by Jacob Cole https://appsto.re/us/CUbj8.i
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One thing I've found is that it's the samples that are buffered that make this popping sound. Thanks for any help
- (void)playD1 {
// [[OALSimpleAudio sharedInstance] playEffect:@"D1a.caf" ];
int randomSoundNumber = arc4random() % 3; //random number from 0 to 2
ALBuffer *buffer = self.D1Buffers[randomSoundNumber];
NSLog(@"random sound number = %i", randomSoundNumber);
self.D1Sources = [ALSource source];
[self.D1Sources stop];
[self.D1Sources play:buffer];

Ian James
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