How to resolve this issue
This application is modifying the autolayout engine from a background thread, which can lead to engine corruption and weird crashes. This will cause an exception in a future release.
I know this means some UIKit code is called from a background thread, and I know the solution is to wrap the code in
dispatch_async(dispatch_get_main_queue(), ^(void){ <code> });
My problem is locating where to do that and How can I identify the background code which is apparently modifying the UI?
Any help is welcome..
Thanks!