If you want efficiency, it will come at the cost of complexity - you will have to use some space partition algorithm. Otherwise, you could just generate random values until you get enough that are not overlapping.
Checking whether two rectangles overlap is simple - if none of the corners of rectangle B is inside rectangle A, then they don't overlap. A corner/point is inside a rectangle if its x and y values are in the range of the rectangle's x and width and y and height respectively.
In JS Math.random()
will give you a number between 0 and 1, so if you want to make a random value for example between 50 and 200, you can do that via Math.random() * 150 + 50
.
Have an array, add the initial rectangle value to it, then generate new rectangle values, check if they overlap with those already in the array, if not - add them to the array as well. Once you get enough rectangle values, go ahead and create the actual rectangles. Since all your rectangles are squares, you can only go away with 3 values per square - x, y and size.