clock
function in <ctime>
:
Returns the processor time consumed by the program.
The value returned is expressed in clock ticks, which are units of
time of a constant but system-specific length (with a relation of
CLOCKS_PER_SEC clock ticks per second).
reference
So, basically it returns number of processor ticks passed since the start of the program. While the processor tick is the number of processor instructions executed by a process, it does not account for IO time and any such that does not use CPU.
CLOCKS_PER_SEC
Is the average number of CPU ticks executed by machine and varies from machine to machine, even it (probably) changes time to time, because doing too much IO will cause overall decrease for each process CLOCKS_PER_SEC
because more time will be spent not using CPU.
Also this statement: (end-start) / CLOCKS_PER_SEC) = !seconds
is not correct, because the right implementation is
while (((end-start) / CLOCKS_PER_SEC) != seconds)
end = clock();
Does the trick of busy waiting, program will be trapped inside this while loop until seconds
seconds will be passed using CPU clocks and CLOCKS_PER_SEC to determine time passed.
Although I would suggest changing it to:
while (((end-start) / CLOCKS_PER_SEC) < seconds)
end = clock();
Because if process has low priority, or computer is too busy handling many processes chance is one CPU tick can take more than one second (probably when system is crashed, for some buggy program who take up a lot of resources and has high enough priority to cause CPU starvation).
Finally, I do not recommend using it, because you are still using CPU while waiting which can be avoided by using sleep tools discussed here