I'm working on an assignment for school in C++ which contains a skeleton we have to begin with which also involves the SFML library which I've correctly imported. The skeleton is made up of 2 .cpp files, a .h header file and all the files in /Assets. Listed below are the three files.
Main.cpp
#include "Game.h"
int main()
{
Game theGame;
theGame.loop();
return 0;
}
Game.cpp
#include <iostream>
#include <fstream>
#include "Game.h"
Game::Game()
{
std::ifstream fileHndl;
fileHndl.open("Assets/mapdata.txt");
fileHndl >> mapCols;
fileHndl >> mapRows;
playerX = mapCols / 2;
playerY = mapRows / 2;
mapData = new int *[mapRows];
for (int i = 0; i < mapRows; i++) {
mapData[i] = new int[mapCols];
}
for (int i = 0; i < mapRows; i++) {
for (int j = 0; j < mapCols; j++) {
fileHndl >> mapData[i][j];
}
}
window.create(sf::VideoMode(1280, 1024), "COMP2501 Demo");
window.setFramerateLimit(5);
playerTexture.loadFromFile("Assets/actor.png");
playerTexture.setSmooth(true);
playerSprite.setTexture(this->playerTexture);
floorTexture.loadFromFile("Assets/floor.png");
floorTexture.setSmooth(true);
crateTexture.loadFromFile("Assets/crate.png");
crateTexture.setSmooth(true);
mapSprites = new sf::Sprite *[mapRows];
for (int i = 0; i < mapRows; i++) {
mapSprites[i] = new sf::Sprite[mapCols];
}
for (int i = 0; i < mapRows; i++)
{
for (int j = 0; j < mapCols; j++)
{
mapSprites[i][j].setPosition(j * 64, i * 64);
if (mapData[i][j] == 1)
{
mapSprites[i][j].setTexture(this->floorTexture);
}
else
{
mapSprites[i][j].setTexture(this->crateTexture);
}
}
}
}
Game::~Game()
{ }
void Game::loop()
{
while (window.isOpen())
{
inputs();
update();
render();
}
}
void Game::inputs()
{
sf::Event event;
while (window.pollEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
window.close();
break;
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
if (this->mapData[this->playerX - 1][this->playerY] == 1)
{
this->playerX--;
}
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
if (this->mapData[this->playerX + 1][this->playerY] == 1)
{
this->playerX++;
}
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
if (this->mapData[this->playerX][this->playerY - 1] == 1)
{
this->playerY--;
}
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
if (this->mapData[this->playerX][this->playerY + 1] == 1)
{
this->playerY++;
}
}
}
void Game::update()
{ }
void Game::render()
{
playerSprite.setPosition(playerY * 64, playerX * 64);
window.clear();
for (int i = 0; i < mapRows; i++) {
for (int j = 0; j < mapCols; j++) {
window.draw(mapSprites[i][j]);
}
}
window.draw(playerSprite);
window.display();
}
Game.h
#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
class Game
{
public:
Game();
~Game();
void loop();
void inputs();
void update();
void render();
sf::RenderWindow window;
int playerX, playerY;
sf::Texture playerTexture;
sf::Sprite playerSprite;
int mapRows, mapCols;
int **mapData;
sf::Sprite **mapSprites;
sf::Texture floorTexture;
sf::Texture crateTexture;
};
The program compiles correctly however at run-time it gives me the following.
'Main.exe' (Win32): Loaded 'C:\Users\Alex\Documents\Visual Studio 2015\Projects\Main\Debug\Main.exe'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Users\Alex\Documents\Visual Studio 2015\Projects\Main\Debug\sfml-graphics-2.dll'. Module was built without symbols.
'Main.exe' (Win32): Loaded 'C:\Users\Alex\Documents\Visual Studio 2015\Projects\Main\Debug\sfml-window-2.dll'. Module was built without symbols.
'Main.exe' (Win32): Loaded 'C:\Users\Alex\Documents\Visual Studio 2015\Projects\Main\Debug\sfml-system-2.dll'. Module was built without symbols.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\lpk.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\usp10.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp140.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-runtime-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-core-timezone-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-core-file-l2-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-core-localization-l1-2-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-core-synch-l1-2-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-core-processthreads-l1-1-1.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-core-file-l1-2-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-string-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-heap-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-stdio-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-convert-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-locale-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-math-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-multibyte-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-time-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-filesystem-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-environment-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\api-ms-win-crt-utility-l1-1-0.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dciman32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\setupapi.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp140d.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140d.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbased.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\nvoglv32.dll'. Cannot find or open the PDB file.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wtsapi32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dbghelp.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'. Symbols loaded.
'Main.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\gdi32.dll'
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\Wldap32.dll'. Symbols loaded.
The thread 0x4c0 has exited with code 0 (0x0).
The thread 0x1be8 has exited with code 0 (0x0).
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'. Symbols loaded.
'Main.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\powrprof.dll'
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winsta.dll'. Symbols loaded.
The thread 0x1924 has exited with code 0 (0x0).
The thread 0x1b50 has exited with code 0 (0x0).
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dinput.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\hid.dll'. Symbols loaded.
'Main.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'. Symbols loaded.
'Main.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\ole32.dll'
Exception thrown at 0x6FDFDBF0 (vcruntime140.dll) in Main.exe: 0xC0000005: Access violation reading location 0x00477000.
The program '[6440] Main.exe' has exited with code 0 (0x0).
vcruntime140.dll!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 634 Unknown
vcruntime140.dll!__vcrt_FlsGetValue(unsigned long) Line 401 C++
I've looked up multiple solutions such as reinstalling the x64 and x86 re-distributable for visual studio 2015 and enabling microsoft symbols but I still get this error. It seems to be caused by vcruntime140.dll.