Please have a look at Load Large Bitmaps Efficiently from official Xamarin
documentation, which explains how you can load large images into memory without the application throwing an OutOfMemoryException
by loading a smaller subsampled version in memory.
Read Bitmap Dimensions and Type
async Task<BitmapFactory.Options> GetBitmapOptionsOfImageAsync()
{
BitmapFactory.Options options = new BitmapFactory.Options
{
InJustDecodeBounds = true
};
// The result will be null because InJustDecodeBounds == true.
Bitmap result= await BitmapFactory.DecodeResourceAsync(Resources, Resource.Drawable.someImage, options);
int imageHeight = options.OutHeight;
int imageWidth = options.OutWidth;
_originalDimensions.Text = string.Format("Original Size= {0}x{1}", imageWidth, imageHeight);
return options;
}
Load a Scaled Down Version into Memory
public static int CalculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight)
{
// Raw height and width of image
float height = options.OutHeight;
float width = options.OutWidth;
double inSampleSize = 1D;
if (height > reqHeight || width > reqWidth)
{
int halfHeight = (int)(height / 2);
int halfWidth = (int)(width / 2);
// Calculate a inSampleSize that is a power of 2 - the decoder will use a value that is a power of two anyway.
while ((halfHeight / inSampleSize) > reqHeight && (halfWidth / inSampleSize) > reqWidth)
{
inSampleSize *= 2;
}
}
return (int)inSampleSize;
}
Load the Image as Async
public async Task<Bitmap> LoadScaledDownBitmapForDisplayAsync(Resources res, BitmapFactory.Options options, int reqWidth, int reqHeight)
{
// Calculate inSampleSize
options.InSampleSize = CalculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.InJustDecodeBounds = false;
return await BitmapFactory.DecodeResourceAsync(res, Resource.Drawable.someImage, options);
}
And call it to load Image, say in OnCreate
protected async override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
SetContentView(Resource.Layout.Main);
_imageView = FindViewById<ImageView>(Resource.Id.resized_imageview);
BitmapFactory.Options options = await GetBitmapOptionsOfImageAsync();
Bitmap bitmapToDisplay = await LoadScaledDownBitmapForDisplayAsync (Resources,
options,
150, //for 150 X 150 resolution
150);
_imageView.SetImageBitmap(bitmapToDisplay);
}
Hope it helps.