I know, that this question was already asked here, but I believe that my particular example is unique:
#include <functional>
#include <map>
#include <vector>
class Bar{
public:
static unsigned myFunc(const std::vector<std::string> &input){return 1;};
};
class Foo{
friend class Bar;
public:
using CommandFunction = std::function<unsigned(const std::vector<std::string> &)>;
std::map<std::string, CommandFunction> Commands;
};
int main(){
Foo oFoo;
Bar oBar;
oFoo.Commands["myFunc"] = oBar.myFunc;
return 0;
}
I want to make the myFunc
function non-static, so it will be able to access private members of the Bar
class. But I have no clue how to implement this idea. Simply removing the static
keyword obviously will raise an error during compilation (invalid use of non-static function). Is there any 'clean' way of solving this problem? And by 'clean' I mean not using global variables and objects.
Update
I think I need to clarify the purpose of the design I described above.
I'm using a wrapper to the GNU readline library. It is represented by the Foo
class. Basically it holds a set of function pointers inside the Commands
map and executes them based on the user input.
The Bar
class is a set of functions which share common resources (private members of the Bar
class).