Apologies on the duplicate question, I viewed similar Qs and just got confused. I have a method that is prompting a user to enter 5 different attribute values and would like to return the values chosen to be used for later decisions in the program.
while (true)
{
Console.Write("Please enter a value between 0-10 for ingenuity: ");
inputIngenuity = Console.ReadLine();
if (!UInt32.TryParse(inputIngenuity, out validIngenuity))
{
Console.WriteLine();
Console.WriteLine("Input was not a valid value for ingenuity.");
}
else if (validIngenuity < 0 || validIngenuity > 10)
{
Console.WriteLine();
Console.WriteLine("Input was not a valid value for ingenuity.");
}
else if (validIngenuity > (attributePoints - validStrength - validIntelligence - validPersonality - validSpeed))
{
Console.WriteLine();
Console.WriteLine("You do not have enough attribute points remaining.");
}
else break;
}
Console.WriteLine();
Console.WriteLine("You have " + (attributePoints - validStrength - validSpeed - validPersonality - validIntelligence - validIngenuity) + " attribute points remaining");
Console.WriteLine();
Console.WriteLine(String.Format("Strength Value = {0}", validStrength));
Console.WriteLine(String.Format("Speed Value = {0}", validSpeed));
Console.WriteLine(String.Format("Intelligence Value = {0}", validIntelligence));
Console.WriteLine(String.Format("Personaility Value = {0}", validPersonality));
Console.WriteLine(String.Format("Ingenuity Value = {0}", validIngenuity));
Console.WriteLine();
Console.WriteLine("These are your attributes!");
while (true)
{
Console.Write("Do you accept these? Type 1 for Yes, Type 2 for No. If No then choose again: ");
areYouHappyWithChoices = Console.ReadLine();
if (!UInt32.TryParse(areYouHappyWithChoices, out validChoices))
Console.WriteLine("Please try again. Enter 1 for Yes and 2 for No");
else if (validChoices > 2 || validChoices < 1)
Console.WriteLine("Please try again. Enter 1 for Yes and 2 for No");
else if (areYouHappyWithChoices == "2")
chooseAttributePoints(); //this method contains the whole routine
else
Console.WriteLine("We may now begin the game!");
break;
}
UInt32[] attributePointArray = new UInt32[5] { validStrength, validSpeed, validIntelligence, validPersonality, validIngenuity };
return attributePointArray;
The while statement for ingenuity is repeated in the method for the other 4 attributes and works without issues. I'm envisioning later code that would have different results based on how strong the user is for example. Am I going in the right direction by trying to put the values into an array? Thank you.