I'm an Android developer trying my hand at Xcode and it's been unpleasant so far. What I'm trying to do is have a custom view that has three sub views:
- UIImageView (for an icon)
- UILabel (for the title)
- UILabel (for the content)
I want it such that the content label's height grows and shrinks to wrap the text it contains (like Android's wrap_content
). And then, I want the custom view to also grow and shrink to wrap all three sub views.
However, I cannot, for the life of me, figure out how these auto layouts/constraints work.
01) How would I make my UILabel's height grow/shrink to match its contained text?
02) How would I make my custom view's height grow/shrink to match its contained sub views?
override func layoutSubviews() {
super.layoutSubviews()
img_icon = UIImageView()
txt_title = UILabel()
txt_content = UILabel()
img_icon.backgroundColor = Palette.white
img_icon.image = icon
txt_title.text = title
txt_title.textAlignment = .Center
txt_title.font = UIFont(name: "Roboto-Bold", size:14)
txt_title.textColor = Palette.txt_heading1
txt_content.text = content
txt_content.textAlignment = .Center
txt_content.font = UIFont(name: "Roboto-Regular", size:12)
txt_content.textColor = Palette.txt_dark
txt_content.numberOfLines = 0
txt_content.preferredMaxLayoutWidth = self.frame.width
txt_content.lineBreakMode = NSLineBreakMode.ByWordWrapping
self.backgroundColor = Palette.white
addSubview(img_icon)
addSubview(txt_title)
addSubview(txt_content)
/*snip img_icon and txt_title constraints*/
let txt_content_x = NSLayoutConstraint(item: txt_content, attribute: .CenterX, relatedBy: .Equal, toItem: self, attribute: .CenterX, multiplier: 1, constant: 0)
let txt_content_y = NSLayoutConstraint(item: txt_content, attribute: .Top, relatedBy: .Equal, toItem: self, attribute: .Top, multiplier: 1, constant: 80)
let txt_content_w = NSLayoutConstraint(item: txt_content, attribute: .Width, relatedBy: .Equal, toItem: self, attribute: .Width, multiplier: 1, constant: 0)
let txt_content_h = NSLayoutConstraint(item: txt_content, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 40)
txt_content.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activateConstraints([
txt_content_x,
txt_content_y,
txt_content_w,
txt_content_h
])
}
I understand that, in the above code I've tried, I have the height set to a constant 40
. This is only because I don't know how to achieve what I want.
[EDIT]
I've tried setting the height constraint to greater than or equal to but it just crashes Xcode.
[EDIT]
It crashes Xcode if I try to view it but works perfectly fine in the simulator. Question now is, why?
My height constraint is now:
let txt_content_h = NSLayoutConstraint(item: txt_content, attribute: .Height, relatedBy: .GreaterThanOrEqual, toItem: nil, attribute: .NotAnAttribute, multiplier: 1, constant: 40)
It works in the simulator and has the desired behaviour. However, if I open the storyboard that contains the view, it crashes. It's definitely that line of code because changing it back to .Equal
resolves the crash.
[EDIT]
My temporary fix is:
#if TARGET_INTERFACE_BUILDER
//use .Equal for height constraint
#else
//use .GreaterThanOrEqual for height constraint
#endif
This way, it doesn't crash Xcode and still renders the way I want it on the simulator.
[EDIT]
I removed the pre-processor check because I realized there's no actual thing like that defined and it still works now. I swear I've changed nothing else.
I am this close to giving up on iOS development because the interface builder keeps crashing Xcode without a reason when everything works in the simulator. Then, I do some nonsense edits and it works fine again.