cancelAnimationFrame()
does not seem to work when called inside an object's method. I have tried binding the this
value to the callback function (as demonstrated on MDN with setTimeout
) but I received a TypeError when using cancelAnimationFrame()
. I then tried setting the this
value to a local variable called _this
and called cancelAnimationFrame()
again. That time, I did not receive an error but the animation itself is still playing. How do I cancel the animation?
I have recreated the issue I am having below. If you open a console window, you will see that the animation is still running.
function WhyWontItCancel() {
this.canvas = document.createElement("canvas");
this.canvas.width = 200;
this.canvas.height = 10;
document.body.appendChild(this.canvas);
this.draw = this.canvas.getContext("2d");
this.draw.fillStyle = "#f00";
this.position = 0;
};
WhyWontItCancel.prototype.play = function() {
if (this.position <= 190) {
this.draw.clearRect(0, 0, 400, 10);
this.draw.fillRect(this.position, 0, 10, 10);
this.position += 2;
} else {
//window.cancelAnimationFrame(this.animation.bind(this));
var _this = this;
window.cancelAnimationFrame(_this.animation);
console.log("still running");
}
this.animation = window.requestAnimationFrame(this.play.bind(this));
};
var animation = new WhyWontItCancel();
animation.play();