Please help me how to show UnityEvent variable in custom editor.
Script:
public class BTNPattern : MonoBehaviour {
public UnityEvent testEvent;
}
Editor script:
[CustomEditor(typeof(BTNPattern))]
public class BTNPatternEditor : Editor {
public override void OnInspectorGUI() {
BTNPattern myTarget = (BTNPattern) target;
// what to put here to show myTarget.testEvent ?
}