I have very recently began learning C++ and I've been stuck on this error for a while now. Searching for similar questions has not yielded me an answer.
part of main.cpp:
#include <SDL.h>
#include <SDL_image.h>
#include <iostream>
#include <string>
#include "spritesheet.h"
using namespace std;
spriteSheet charimage("../img/char.png");
spriteSheet bgimage("../img/bg.png");
class playerSprite
{
public:
playerSprite(int xpos, int ypos, spriteSheet sheet);
int pos[2]; // player postition
spriteSheet image;
};
playerSprite::playerSprite(int xpos, int ypos, spriteSheet sheet)
{
pos[0] = xpos;
pos[1] = ypos;
image = sheet;
}
playerSprite player(0, 0, charimage);
spritesheet.h:
#ifndef LTEXTURE_H
#define LTEXTURE_H
using namespace std;
extern SDL_Renderer* screen;
class spriteSheet //Texture wrapper for all game objects
{
SDL_Texture* sheet;
SDL_Rect ssize;
public:
spriteSheet(string path);
~spriteSheet();
void setClip(int x = 0, int y = 0, int w = 0, int h = 0);
void render(int x = 0, int y = 0);
void free();
SDL_Rect sclip;
};
#endif // LTEXTURE_H
part of spritesheet.cpp:
#include <SDL.h>
#include <SDL_image.h>
#include <iostream>
#include <string>
#include "spritesheet.h"
using namespace std;
spriteSheet::spriteSheet(string path)
{
SDL_Texture* newTexture = NULL;
SDL_Surface* loadedSurface = IMG_Load(path.c_str());
if(loadedSurface == NULL)
{
cout << IMG_GetError() << endl;
}
else
{
newTexture = SDL_CreateTextureFromSurface(screen, loadedSurface);
if(newTexture == NULL)
{
cout << SDL_GetError() << endl;
}
else
{
ssize.w, sclip.w = loadedSurface->w;
ssize.h, sclip.h = loadedSurface->h;
}
SDL_FreeSurface(loadedSurface);
}
sheet = newTexture;
}
When I construct my playerSprite object, I want to pass in a spriteSheet object for it. I have gotten this code to compile by having functions like playerSprite::setSheet() and spriteSheet::setImage() but I cannot get it to work with constructors. Every time I try to compile I get this error:
C:\Users\Platino\Documents\C++\Dragorogue\main.cpp In constructor 'playerSprite::playerSprite(int, int, spriteSheet)':
20 65 C:\Users\Platino\Documents\C++\Dragorogue\main.cpp [Error] no matching function for call to 'spriteSheet::spriteSheet()'
20 65 C:\Users\Platino\Documents\C++\Dragorogue\main.cpp [Note] candidates are:
5 0 C:\Users\Platino\Documents\C++\Dragorogue\main.cpp In file included from main.cpp
13 3 C:\Users\Platino\Documents\C++\Dragorogue\spritesheet.h [Note] spriteSheet::spriteSheet(std::string)
13 3 C:\Users\Platino\Documents\C++\Dragorogue\spritesheet.h [Note] candidate expects 1 argument, 0 provided
7 7 C:\Users\Platino\Documents\C++\Dragorogue\spritesheet.h [Note] spriteSheet::spriteSheet(const spriteSheet&)
7 7 C:\Users\Platino\Documents\C++\Dragorogue\spritesheet.h [Note] candidate expects 1 argument, 0 provided
EDIT:
The method suggested by LogicStuff would force me to initialize a new SpriteSheet object every time I construct a new playerSprite object. I want to create a single SpriteSheet object and have all playerSprite objects use that.