There are some problems in your code, I'll try to address the most important ones.
Your norm
matrix is a 2D array of int as inputMatrix
, but you have to use an array of float or double to correctly store the result and to perform the right calculation. In C if both of the terms of a division are integers types an integer division (like: 3/2 = 1, not 1.5) is performed, which is not what you need.
Another mistake is to use ==
instead of =
to perform an assignment. In C ==
is the 'equal to' relational operation.
EDIT
As @chux pointed out it would be wiser to choose a more accurate type for a
and square[]
. Using long long int
will (may) prevent numeric overflow in case the elements of the matrix are too big for their square or the sum of them to be reprensented by an int
.
Be aware that if you decide to use double instead there are other subtle numerical issues concernig the sum of small number (and the order in which it is performed) represented by floating point types. So, as a partial remedy, you can use long double
(if it really has more precision then double
in your environment) for a
and square
.
EDIT 2
In the question and in comment you say that the first element of each row of the matrix is supposed to be "constant in the matrix" so it doesn't take part to the sum of squares in your code and in the example you gave, but in both of them they are updated in the next loop. I'm not sure of what is going on, so I corrected my code to mimic the behavior of yours.
Here is a working corrected version of your code:
#include <stdio.h>
#include <math.h>
int main() {
int rows, cols, r, c;
// you may think about dynamical allocation here
int inputMatrix[100][100], rowSum[100] = {0};
// it's better to use a type that can manage bigger numbers to avoid numeric overflow
long long int a, square[100] = {0};
// your starting matrix can be a matrix of int but the normalized one need to
// contain floating point numbers
double norm[100][100], k;
printf("Enter size of a matrix\n");
scanf("%d %d", &rows, &cols);
printf("Enter matrix of size %dX%d\n", rows, cols);
/* Input matrix */
for ( r = 0; r < rows; r++) {
for (c = 0; c < cols; c++) {
scanf("%d", &inputMatrix[r][c]);
// ^^ if you are scanning integer numbers...
}
}
printf("\nrows: %d cols: %d elements:\n",rows,cols);
for( r = 0; r < rows; r++) {
for( c = 0; c < cols; c++) {
printf("%d ", inputMatrix[r][c]);
// ... ^^ you should print integer numbers
}
printf("\n");
}
for (r = 0; r < rows; r++) {
for (c = 1; c < cols; c++) {
// ^^^ I don't know why you skip this here
a = inputMatrix[r][c];
//^ You have to assign, not to compare!
square[r] += a * a;
// ^^^^^ no need to call pow()
}
printf("Sum of squares of row %d: %lld\n",r,square[r]);
// square contains int ^^
// It would be nice and safer if you check here if square == 0 to avoid a
// division by zero and probably detect bad input data
}
for ( r = 0; r < rows; r++ ) {
// It's far more efficient to precalculate this term, even if compilers
// could be smart enough to do it for you. You may want to store those
// values in an array of doubles instead of the (sum of) squares
k = 1.0 / sqrt(square[r]);
for( c = 0; c < cols; c++ ) {
norm[r][c] = k * inputMatrix[r][c] ;
// again, ^ assign not compare
}
}
// you can add the printf to the previous loop...
printf("\nNormalized Matrix:\n");
for( r = 0; r < rows; r++) {
for( c = 0; c < cols; c++) {
printf("%.3lf ", norm[r][c]);
// ^^^^^ norm contains double
}
printf("\n");
}
return 0;
}
I keep the input matrix of integer type, but it would be better to use double for that too. As i added a print loop for the original matrix, the final output is:
rows: 2 cols: 3 elements:
1 2 3
4 5 6
Sum of squares of row 0: 13
Sum of squares of row 1: 61
Normalized Matrix:
0.277 0.555 0.832
0.512 0.640 0.768