I'm a beginner when it comes to C++ and have recently ran in to a very frustrating problem with my small program where I'm practicing operator overloading and templates.
I've created a template-class called SortedVector that can store instances of various types.
using namespace std;
template <class T, int size> class SortedVector {
public:
SortedVector();
bool add(const T& v);
T& median();
void sortArray();
void removeLarge(const T& v);
void print(ostream &os);
void compexch(T& x, T& y);
void sortArray(T* data, int s);
private:
T arr[size];
int arraySize;
};
template <class T, int size> SortedVector<T, size>::SortedVector() {
arraySize = 0;
for (int i = 0; i < size; i++) {
arr[i] = T();
}
}
template <class T, int size> bool SortedVector<T, size>::add(const T& v) {
if (arraySize > size - 1) {
cout << "Array is full!" << endl;
return false;
} else {
arr[arraySize] = v;
arraySize++;
sortArray(arr, arraySize);
}
return true;
}
template <class T, int size> void SortedVector<T, size>::sortArray(T* data, int s) {
for (int i = 0; i < s - 1; i++) {
for (int j = i + 1; j < s; j++) {
compexch(data[i], data[j]);
}
}
}
template <class T, int size > T & SortedVector<T, size>::median() {
}
template <class T, int size> void SortedVector<T, size>::removeLarge(const T & v) {
}
template <class T, int size> void SortedVector<T, size>::print(ostream & os) {
for (int i = 0; i < arraySize; i++) {
cout << arr[i] << endl;
}
}
template <class T, int size> inline void SortedVector<T, size>::compexch(T& x, T& y) {
if (y < x) {
T temp = x;
x = y;
y = temp;
}
}
It can store ints succesfully and it can also store Polygons (a custom made class created in a earlier assignment).
Polygon.h:
class Polygon {
public:
Polygon(Vertex vertexArray[], int size);
Polygon() : vertices(0), arraySize(0) {}
~Polygon() {delete[] vertices;}
void add(Vertex v);
float area();
int minx();
int maxx();
int miny();
int maxy();
int numVertices() const {return arraySize;}
friend ostream &operator << (ostream &output, const Polygon& polygon);
friend bool operator > (Polygon polygon1, Polygon polygon2);
friend bool operator < (Polygon polygon1, Polygon polygon2);
private:
int arraySize;
Vertex * vertices;
};
Polygon.cpp declaration:
using namespace std;
void Polygon::add(Vertex v) {
arraySize++;
Vertex * tempVertexes = new Vertex[arraySize];
for (int i = 0; i < arraySize; i++) {
if (i == arraySize - 1) {
tempVertexes[i] = v;
} else {
tempVertexes[i] = vertices[i];
}
}
delete [] vertices;
vertices = tempVertexes;
}
Polygon::Polygon(Vertex vertexArray[], int size) {
arraySize = size;
vertices = new Vertex[size];
for (int i = 0; i < size; i++) {
vertices[i] = vertexArray[i];
}
}
float Polygon::area() {
float area = 0.0f;
for (int i = 0; i < arraySize - 1; ++i) {
area += (vertices[i].getXposition() * vertices[i + 1].getYposition()) - (vertices[i + 1].getXposition() * vertices[i].getYposition());
}
area += (vertices[0].getYposition() * vertices[arraySize - 1].getXposition()) - (vertices[arraySize - 1].getYposition() * vertices[0].getXposition());
area = abs(area) *0.5;
return area;
}
ostream& operator<<(ostream &output, const Polygon& polygon) { //Kolla denna!
output << "{";
for (int i = 0; i < polygon.numVertices(); i++) {
output << "(" << polygon.vertices[i].getXposition() << "," << polygon.vertices[i].getYposition() << ")";
}
output << "}";
return output;
}
bool operator>(Polygon polygon1, Polygon polygon2) {
if (polygon1.area() > polygon2.area()) {
return true;
} else {
return false;
}
}
bool operator<(Polygon polygon1, Polygon polygon2) {
if (polygon1.area() < polygon2.area()) {
return true;
} else {
return false;
}
}
template <class T> inline void compexch(T& x, T& y) {
if (y < x) {
T temp = x;
x = y;
y = temp;
}
}
The code for the Vertex class:
class Vertex {
public:
Vertex() : y(0), x(0) {}
Vertex(int xPosition, int yPosition) : x(xPosition), y(yPosition) {}
~Vertex() {}
int getXposition() const {return x;}
int getYposition() const {return y;}
private:
int x;
int y;
};
The problem however is that the overloaded <<-operator seems print out the wrong values from the main-method:
int main() {
SortedVector<Polygon, 10> polygons;
SortedVector<int, 6> ints;
ints.add(3);
ints.add(1);
ints.add(6);
Vertex varr[10];
varr[0] = Vertex(0, 0);
varr[1] = Vertex(10, 0);
varr[2] = Vertex(5, 2);
varr[3] = Vertex(5, 5);
polygons.add(Polygon(varr, 4));
cout << "varr area:" << (Polygon(varr, 4)).area() << endl;
varr[0] = Vertex(0, 0);
varr[1] = Vertex(25, 8);
varr[2] = Vertex(10, 23);
polygons.add(Polygon(varr, 3));
cout << "var area (1):" << (Polygon(varr, 3)).area() << endl;
varr[0] = Vertex(0, 0);
varr[1] = Vertex(5, 0);
varr[2] = Vertex(5, 3);
varr[3] = Vertex(4, 8);
varr[4] = Vertex(2, 10);
polygons.add(Polygon(varr, 5));
cout << "var area (2):" << (Polygon(varr, 5)).area() << endl;
polygons.print(cout);
ints.print(cout);
cout << "MEDIAN: " << ints.median() << endl;
cout << "MEDIAN: " << polygons.median() << endl;
return 0;
}
The code that is printed is:
var area (1):247.5
var area (2):33.5
{(6029504,0)(5,0)(5,3)}
{(6029504,0)(5,0)(5,3)(4,8)}
{(6029504,0)(5,0)(5,3)(4,8)(2,10)}
1
3
6
MEDIAN: 1
MEDIAN: {(6029504,0)(5,0)(5,3)}
Firstly, the method prints out the same polygon but with varying sizes. Secondly, it points out the wrong getXPosition() for the first object in the array. Everything else (that is implemented, like the ints and the area) is correct tho. Why is this? Am I missing something important here or am I just completely of with my program?
If theres any more code needed I am happy to provide it.
Regards