I'm having a small issue with my android code . This is the first time i'm using canvas and i want to set an image to it but keep some type of aspect ratio.
This is what i'm doing right now and this maps the image onto the canvas completely . It sets the image width-height to canvas width-height.
Drawable drawable = image; // gets the image
drawable.SetBounds(0, 0, canvasWidth, canvasHeight);
drawable.Draw(canvas);
This works well on certain devices but when the device is large , the stretching is really bad . I want to set the bounds in such a way that it keeps an aspect ratio . If the canvas width-height is not the same aspect ratio , it will try to fill the canvas with an aspect ratio but might leave some space off in x or y axis .
int imgWidth = 500;
int imgHeight = 800;
I want to map the image on the canvas based on these values and stretch as necessary but keeping this aspect ratio even if part of the canvas is not filled .
What is the best way to do this ?
Thanks