I'm maintaining a piece of legacy software, written in C++, that uses QuickDraw when compiled on the Mac. I know Apple is doing their best to kill this thing. In a few months I hope to have time to give my program more modern underpinnings, probably SDL, but meanwhile I need it to survive.
On MacOS 10.7 and XCode 4, I was able to still get access to quick draw by building for the MacOS 10.5 SDK. Moving to Mac OS 10.9 and XCode 6, still using the MacOS X .5 SDK, I find that it can no longer find the QuickDraw header file. I'm having to boot back to 10.7.5 to get work done on this program. Ouch.
Is this really how bad it is? Has Apple managed to completely stomp QuickDraw, even when one is using an old SDK? Or is there some way to fiddle with include paths and library paths to keep on making this work?