Hi friends of StackOverflow.
I have a chat screen on my app and I it perform a insertion and deletion based on the actual size of the an Array. Look this:
func addObject(object: Object?) {
if comments == nil || object == nil || object?.something == nil || object?.anything == nil {
return
}
self.objectsTableView.beginUpdates()
if self.objects!.count == 10 {
self.objects?.removeAtIndex(9)
self.objectsTableView.deleteRowsAtIndexPaths([NSIndexPath(forRow : 9, inSection: 0)], withRowAnimation: .Right)
}
self.objects?.insert(object!, atIndex: 0)
self.objectsTableView.insertRowsAtIndexPaths([NSIndexPath(forRow : 0, inSection: 0)], withRowAnimation: .Right)
self.objectsTableView.endUpdates()
}
But after some stress test, the log notify:
Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (1) must be equal to the number of rows contained in that section before the update (10), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out).
I don't know whats happening, this happens only when the insert of objects is very extreme, like one per 0.2 seconds.
Someone know that I can do?