The following code will animate a rotation.
let something:SKSpriteNode = SKSpriteNode()
func start(){
let rotateAction = SKAction.rotateToAngle(CGFloat(M_PI), duration: 10.0)
something.runAction(SKAction.sequence([rotateAction]))
}
Now I want to stop the animation within the animating duration. Is there anything similar to the following? I want to stop the animation when the user touches the screen.
func stop(){
something.SKAction.stop()
}