I am using tweenjs and Typescript to change the x and y coordinates of a three.js cube. I created the following tween to change the x position of an item of class "FallingItem".
this.movementArcData.horzTween = new TWEEN.Tween(this.movementArcData.pos.x)
.to(this.movementArcData.newPos.x, this.movementArcData.movementTime * 1000)
.onUpdate(this.updateXPos)
.onComplete(this.horzTweenComplete);
where "this.movementArcData" is an object containing the following:
- horzTween - the tween itself
pos.x - the original position of the item
movementTime - the time it takes to complete the movement, 2000 milliseconds
updateXPos - a member function of the a FallingItem object with the following code:
updateXPos(){ this.mesh.position.x = this.movementArcData.pos.x; console.log("update x: " + this.movementArcData.pos.x); }
horzTweenComplete - a member funtion of the FallingItem object with the following code:
horzTweenComplete(){
this.movementArcData.horzTweenComplete = true;
}
Neither the updateXPos or horzTweenComplete callback is getting fired.
I am calling TWEEN.update in my render loop like so:
TWEEN.update(dt);
Since the tween's onComplete event never fires, the TWEEN.update is called constantly. What am I missing that is causing the tween not to work properly?