I have a CanvasControl
in a UWP app and I've noticed when I leave my Surface alone for a while and it goes to sleep automatically, the CanvasControl
no longer works after resuming. The previously drawn bitmap is now blank.
I tried to simulate Suspend/Resume in Visual Studio 2015, but that doesn't seem to cause a problem. It resumes fine.
I have a feeling it has to do with the CanvasDevice.DeviceLost
event, and although I manage that with the CanvasControl.CreateResources
event, I can't find a way to easily test it.
I tried the following:
// This throws an exception. Not allowed to do this.
myCanvas.Device.RaiseDeviceLost();
// and this doesn't report a device lost, but myCanvas becomes unusable.
myCanvas.Device.Dispose();
Is there a way to programmatically invoke a CanvasDevice.DeviceLost
event? How can I fake it?