In the code below I'm allocating an array dynamically by using the new keyword. Before I run out of scope I call delete[] on my array, and afterwards I set the punter to null.
My Question is, if this is enough, will delete[] make sure that the allocated memory for all 3 Car objects in my array is released. Or do I have to do something specific to release the memory used by every single object?
void main()
{
Car * myArray = new Car[]{ * new Car("BMW"),*new Car("AUDI"), * new Car("SKODA") };
delete[] myArray;
myArray = nullptr;
}
Also, the car class looks like this. Is it also enough to set the name to null here. Name is a char pointer. Or maybe it isn't needed to set the pointer to null since it isn't referencing anything on the heap.
Car::Car(char * newName)
{
name = newName;
}
Car::~Car()
{
name = nullptr;
}
EDIT:
First of all, thanks for all the great answers and comments. I learned a lot from reading them.
Now I understand, that I need to specify a size when declaring a dynamic allocated array.
Besides that I also understand, that I need to stop using new as much as I do. I guess its better to throw the objects on the stack, and let them go out of scope at some point. Besides that I guess my destructor on my car does nothing.
After reading the comments and the answers, I'v change my code to this:
int main()
{
Car * myArray = new Car[3]{ Car("BMW"), Car("AUDI"), Car("SKODA") };
delete[] myArray;
myArray = nullptr;
}