In C++ the name of a function or of a variable is just non sense. The name is only known at build time (compile & link) and later translated to an address. At run time all names have just vanished and cannot be knows - except when using special build mode to allow debuggers to keep track of original names.
What would be closer than that would be a function accepting a pointer to void:
std::string address(const void *t) {
std::ostringstream os;
os << "Address is " << t;
return os.str();
}
You can then use it this way:
int i;
std::string s;
s = address(static_cast<const void *>(&i));
...
double d;
s = address(static_cast<const void *>(&d));
...
// if f is declared as int f(double d, std::string s):
s = address(static_cast<const void *>(&f));