I wanted to use threading to run check multiple images in a vector at the same time. Here is the code
boost::thread_group tGroup;
for (int line = 0;line < sourceImageData.size(); line++) {
for (int pixel = 0;pixel < sourceImageData[line].size();pixel++) {
for (int im = 0;im < m_images.size();im++) {
tGroup.create_thread(boost::bind(&ClassX::ClassXFunction, this, line, pixel, im));
}
tGroup.join_all();
}
}
This creates the thread group and loops thru lines of pixel data and each pixel and then multiple images. Its a weird project but anyway I bind the thread to a method in the same instance of the class this code is in so "this" is used. This runs through a population of about 20 images, binding each thread as it goes and then when it is done looping the join_all function takes effect when the threads are done. Then it goes to the next pixel and starts over again.
I'v tested running 50 threads at the same time with this simple program
void run(int index) {
for (int i = 0;i < 100;i++) {
std::cout << "Index : " <<index<<" "<<i << std::endl;
}
}
int main() {
boost::thread_group tGroup;
for (int i = 0;i < 50;i++){
tGroup.create_thread(boost::bind(run, i));
}
tGroup.join_all();
int done;
std::cin >> done;
return 0;
}
This works very quickly. Even though the method the threads are bound to in the previous program is more complicated it shouldn't be as slow as it is. It takes like 4 seconds for one loop of sourceImageData (line) to complete. I'm new to boost threading so I don't know if something is blatantly wrong with the nested loops or otherwise. Any insight is appreciated.