I'm a beginner programmer and new to Unity. I'm currently practicing hexgrid building with Unity5. My current hexgrid consists of flat hexes, which have either a grassland or ocean 2D texture. (Current hexgrid)
I'd like to have a sandy shoreline in my hexgrid (on grassland tiles which have ocean tiles as neighboring tiles).
My question is: what is the best, most efficient way to implement this?
I thought of making a texture for each possible shoretile, but that would be about 64 different textures depending how many ocean tiles the grassland neighbors and from which direction.
I also need "blurry" texture lines between desert and grassland hexes and deep ocean and shallow ocean hexes, and I have no idea how to do that...
Any advice is appreciated. Thanks!