Does anyone have any code snippets that show how to convert an M4a file to WAV? I know there are libraries that convert the other way around.
Thanks.
Does anyone have any code snippets that show how to convert an M4a file to WAV? I know there are libraries that convert the other way around.
Thanks.
Just to update for Swift 3:
func convertAudio(_ url: URL, outputURL: URL) {
var error : OSStatus = noErr
var destinationFile: ExtAudioFileRef? = nil
var sourceFile : ExtAudioFileRef? = nil
var srcFormat : AudioStreamBasicDescription = AudioStreamBasicDescription()
var dstFormat : AudioStreamBasicDescription = AudioStreamBasicDescription()
ExtAudioFileOpenURL(url as CFURL, &sourceFile)
var thePropertySize: UInt32 = UInt32(MemoryLayout.stride(ofValue: srcFormat))
ExtAudioFileGetProperty(sourceFile!,
kExtAudioFileProperty_FileDataFormat,
&thePropertySize, &srcFormat)
dstFormat.mSampleRate = 44100 //Set sample rate
dstFormat.mFormatID = kAudioFormatLinearPCM
dstFormat.mChannelsPerFrame = 1
dstFormat.mBitsPerChannel = 16
dstFormat.mBytesPerPacket = 2 * dstFormat.mChannelsPerFrame
dstFormat.mBytesPerFrame = 2 * dstFormat.mChannelsPerFrame
dstFormat.mFramesPerPacket = 1
dstFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked |
kAudioFormatFlagIsSignedInteger
// Create destination file
error = ExtAudioFileCreateWithURL(
outputURL as CFURL,
kAudioFileWAVEType,
&dstFormat,
nil,
AudioFileFlags.eraseFile.rawValue,
&destinationFile)
print("Error 1 in convertAudio: \(error.description)")
error = ExtAudioFileSetProperty(sourceFile!,
kExtAudioFileProperty_ClientDataFormat,
thePropertySize,
&dstFormat)
print("Error 2 in convertAudio: \(error.description)")
error = ExtAudioFileSetProperty(destinationFile!,
kExtAudioFileProperty_ClientDataFormat,
thePropertySize,
&dstFormat)
print("Error 3 in convertAudio: \(error.description)")
let bufferByteSize : UInt32 = 32768
var srcBuffer = [UInt8](repeating: 0, count: 32768)
var sourceFrameOffset : ULONG = 0
while(true){
var fillBufList = AudioBufferList(
mNumberBuffers: 1,
mBuffers: AudioBuffer(
mNumberChannels: 2,
mDataByteSize: UInt32(srcBuffer.count),
mData: &srcBuffer
)
)
var numFrames : UInt32 = 0
if(dstFormat.mBytesPerFrame > 0){
numFrames = bufferByteSize / dstFormat.mBytesPerFrame
}
error = ExtAudioFileRead(sourceFile!, &numFrames, &fillBufList)
print("Error 4 in convertAudio: \(error.description)")
if(numFrames == 0){
error = noErr;
break;
}
sourceFrameOffset += numFrames
error = ExtAudioFileWrite(destinationFile!, numFrames, &fillBufList)
print("Error 5 in convertAudio: \(error.description)")
}
error = ExtAudioFileDispose(destinationFile!)
print("Error 6 in convertAudio: \(error.description)")
error = ExtAudioFileDispose(sourceFile!)
print("Error 7 in convertAudio: \(error.description)")
}
Here is an Objective-C version of MScottWaller's Swift 3 answer. You need to @import AudioToolbox.
-(void) convertAudio:(NSURL*)url outputURL:(NSURL*)outputURL
{
OSStatus error = noErr;
ExtAudioFileRef destinationFile = nil;
ExtAudioFileRef sourceFile = nil;
AudioStreamBasicDescription srcFormat;
AudioStreamBasicDescription dstFormat;
ExtAudioFileOpenURL((__bridge CFURLRef)url, &sourceFile);
UInt32 thePropertySize = sizeof(srcFormat); //UInt32(MemoryLayout.stride(ofValue: srcFormat));;
ExtAudioFileGetProperty(sourceFile, kExtAudioFileProperty_FileDataFormat, &thePropertySize, &srcFormat);
dstFormat.mSampleRate = 44100; //Set sample rate
dstFormat.mFormatID = kAudioFormatLinearPCM;
dstFormat.mChannelsPerFrame = 1;
dstFormat.mBitsPerChannel = 16;
dstFormat.mBytesPerPacket = 2 * dstFormat.mChannelsPerFrame;
dstFormat.mBytesPerFrame = 2 * dstFormat.mChannelsPerFrame;
dstFormat.mFramesPerPacket = 1;
dstFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
// Create destination file
error = ExtAudioFileCreateWithURL(
(__bridge CFURLRef)outputURL,
kAudioFileWAVEType,
&dstFormat,
nil,
kAudioFileFlags_EraseFile,
&destinationFile);
NSLog(@"Error 1 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
error = ExtAudioFileSetProperty(sourceFile,
kExtAudioFileProperty_ClientDataFormat,
thePropertySize,
&dstFormat);
NSLog(@"Error 2 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
error = ExtAudioFileSetProperty(destinationFile,
kExtAudioFileProperty_ClientDataFormat,
thePropertySize,
&dstFormat);
NSLog(@"Error 3 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
const UInt32 bufferByteSize = 32768;
UInt8 srcBuffer[bufferByteSize];// = [UInt8](repeating: 0, count: 32768)
memset(srcBuffer, 0, bufferByteSize);
unsigned long sourceFrameOffset = 0;
while(true)
{
AudioBufferList fillBufList;
fillBufList.mNumberBuffers = 1;
fillBufList.mBuffers[0].mNumberChannels = 2;
fillBufList.mBuffers[0].mDataByteSize = bufferByteSize;
fillBufList.mBuffers[0].mData = &srcBuffer;
UInt32 numFrames = 0;
if(dstFormat.mBytesPerFrame > 0){
numFrames = bufferByteSize / dstFormat.mBytesPerFrame;
}
error = ExtAudioFileRead(sourceFile, &numFrames, &fillBufList);
NSLog(@"Error 4 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
if(numFrames == 0)
{
error = noErr;
break;
}
sourceFrameOffset += numFrames;
error = ExtAudioFileWrite(destinationFile, numFrames, &fillBufList);
NSLog(@"Error 5 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
}
error = ExtAudioFileDispose(destinationFile);
NSLog(@"Error 6 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
error = ExtAudioFileDispose(sourceFile);
NSLog(@"Error 7 in convertAudio: %d - %@", error, [NSError errorWithDomain:NSOSStatusErrorDomain code:error userInfo:nil].description);
}
If anyone else needs some code to do this here it is in Swift
func convertAudioFile(sourceURL: CFURLRef, destinationURL:
CFURLRef, outputFormat: OSType ,
outputSampleRate: Float64) -> OSStatus
{
var error : OSStatus = noErr
var destinationFile : ExtAudioFileRef = nil
var sourceFile : ExtAudioFileRef = nil
var srcFormat : AudioStreamBasicDescription = AudioStreamBasicDescription()
var dstFormat : AudioStreamBasicDescription = AudioStreamBasicDescription()
var audioConverter : AudioConverterRef = nil
audioConverter = AudioConverterRef.init()
ExtAudioFileOpenURL(sourceURL, &sourceFile)
var thePropertySize: UInt32 = UInt32(strideofValue(srcFormat))
ExtAudioFileGetProperty(sourceFile, kExtAudioFileProperty_FileDataFormat, &thePropertySize, &srcFormat)
dstFormat.mSampleRate = (outputSampleRate == 0 ? srcFormat.mSampleRate : outputSampleRate) //Set sample rate
dstFormat.mFormatID = outputFormat
dstFormat.mChannelsPerFrame = 1
dstFormat.mBitsPerChannel = 16
dstFormat.mBytesPerPacket = 2 * dstFormat.mChannelsPerFrame
dstFormat.mBytesPerFrame = 2 * dstFormat.mChannelsPerFrame
dstFormat.mFramesPerPacket = 1
dstFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger // little-endian
//Create destination file
ExtAudioFileCreateWithURL(destinationURL, kAudioFileCAFType, &dstFormat, nil,
AudioFileFlags.EraseFile.rawValue, &destinationFile)
ExtAudioFileSetProperty(sourceFile, kExtAudioFileProperty_ClientDataFormat, thePropertySize, &dstFormat)
ExtAudioFileSetProperty(destinationFile, kExtAudioFileProperty_ClientDataFormat, thePropertySize, &dstFormat)
var size : UInt32 = UInt32(strideofValue(audioConverter))
ExtAudioFileGetProperty(destinationFile, kExtAudioFileProperty_AudioConverter, &size, &audioConverter)
var canResume : UInt32 = 0
size = UInt32(strideofValue(canResume))
error = AudioConverterGetProperty(audioConverter, kAudioConverterPropertyCanResumeFromInterruption, &size, &canResume)
let bufferByteSize : UInt32 = 32768
var srcBuffer = [UInt8](count: 32768, repeatedValue: 0)
var sourceFrameOffset : ULONG = 0
print("Converting audio file")
while(true){
var fillBufList = AudioBufferList(
mNumberBuffers: 1,
mBuffers: AudioBuffer(
mNumberChannels: 2,
mDataByteSize: UInt32(srcBuffer.count),
mData: &srcBuffer
)
)
var numFrames : UInt32 = 0
if(dstFormat.mBytesPerFrame > 0){
numFrames = bufferByteSize / dstFormat.mBytesPerFrame
}
ExtAudioFileRead(sourceFile, &numFrames, &fillBufList)
if(numFrames == 0){
error = noErr;
break;
}
sourceFrameOffset += numFrames
error = ExtAudioFileWrite(destinationFile, numFrames, &fillBufList)
}
ExtAudioFileDispose(destinationFile)
ExtAudioFileDispose(sourceFile)
let audioAsset = AVURLAsset.init(URL: destinationURL, options: nil)
if(audioAsset.duration.seconds < 5.0){
error = -2500
}
return error;
I was trying to convert m4a to Wav format in Swift 5.
All the above codes are outdated and was not working. After few tweaks done and here is the working example
func convertAudio(_ url: URL, outputURL: URL) {
var error : OSStatus = noErr
var destinationFile : ExtAudioFileRef? = nil
var sourceFile : ExtAudioFileRef? = nil
var srcFormat : AudioStreamBasicDescription = AudioStreamBasicDescription()
var dstFormat : AudioStreamBasicDescription = AudioStreamBasicDescription()
ExtAudioFileOpenURL(url as CFURL, &sourceFile)
var thePropertySize: UInt32 = UInt32(MemoryLayout.stride(ofValue: srcFormat))
ExtAudioFileGetProperty(sourceFile!,
kExtAudioFileProperty_FileDataFormat,
&thePropertySize, &srcFormat)
dstFormat.mSampleRate = 44100 //Set sample rate
dstFormat.mFormatID = kAudioFormatLinearPCM
dstFormat.mChannelsPerFrame = 1
dstFormat.mBitsPerChannel = 16
dstFormat.mBytesPerPacket = 2 * dstFormat.mChannelsPerFrame
dstFormat.mBytesPerFrame = 2 * dstFormat.mChannelsPerFrame
dstFormat.mFramesPerPacket = 1
dstFormat.mFormatFlags = kLinearPCMFormatFlagIsPacked |
kAudioFormatFlagIsSignedInteger
// Create destination file
error = ExtAudioFileCreateWithURL(
outputURL as CFURL,
kAudioFileWAVEType,
&dstFormat,
nil,
AudioFileFlags.eraseFile.rawValue,
&destinationFile)
reportError(error: error)
error = ExtAudioFileSetProperty(sourceFile!,
kExtAudioFileProperty_ClientDataFormat,
thePropertySize,
&dstFormat)
reportError(error: error)
error = ExtAudioFileSetProperty(destinationFile!,
kExtAudioFileProperty_ClientDataFormat,
thePropertySize,
&dstFormat)
reportError(error: error)
let bufferByteSize : UInt32 = 32768
var srcBuffer = [UInt8](repeating: 0, count: 32768)
var sourceFrameOffset : ULONG = 0
while(true){
var fillBufList = AudioBufferList(
mNumberBuffers: 1,
mBuffers: AudioBuffer(
mNumberChannels: 2,
mDataByteSize: UInt32(srcBuffer.count),
mData: &srcBuffer
)
)
var numFrames : UInt32 = 0
if(dstFormat.mBytesPerFrame > 0){
numFrames = bufferByteSize / dstFormat.mBytesPerFrame
}
error = ExtAudioFileRead(sourceFile!, &numFrames, &fillBufList)
reportError(error: error)
if(numFrames == 0){
error = noErr;
break;
}
sourceFrameOffset += numFrames
error = ExtAudioFileWrite(destinationFile!, numFrames, &fillBufList)
reportError(error: error)
}
error = ExtAudioFileDispose(destinationFile!)
reportError(error: error)
error = ExtAudioFileDispose(sourceFile!)
reportError(error: error)
}
func reportError(error: OSStatus) {
// Handle error
print(error)
}
AVAssetReader and AVAssetWriter in the AVFoundation framework can be used read AAC files and write that data as WAV/RIFF files on iOS devices. There's sample code on the Apple developer site. It's a bit more than a short snippet.
Here is an edit to @O2U answere. As above code does not actually convert it to wave file. Please use "kAudioFileWAVEType" instead of "kAudioFileCAFType" in above code at line //Create destination file
ExtAudioFileCreateWithURL(destinationURL, kAudioFileCAFType, &dstFormat, nil,
AudioFileFlags.EraseFile.rawValue, &destinationFile)
I simply changed the extension of the file to .wav and removed the .m4a file and it worked.
func getDirectory() -> URL {
let path = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let documentDirectory = path[0]
return documentDirectory
}
let date = Date().timeIntervalSince1970
fileName = getDirectory().appendingPathComponent("\(date).m4a")
wavFileName = getDirectory().appendingPathComponent("\(date).wav")
try! FileManager.default.copyItem(at: fileName, to: wavFileName)
try! FileManager.default.removeItem(at: fileName)
I even played .wav file and it's working fine.
audioPlayer = try! AVAudioPlayer(contentsOf: wavFileName)
audioPlayer.play()
Are there any drawbacks for converting the file extension from .m4a to .wav like this?