I am looking at some code that is causing an issue (Deadlock) in Java 6 and above, but not in Java 1.5.
BMP Bean:
private MyClass m_c;
public String ejbCreate(String id) throws CreateException, MyException
{
try
{
m_c = Singleton.getInstance().getObj(id);
}
catch (MyException e)
{
synchronized (Singleton.getInstance())
{
//check again
if (!Singleton.getInstance().hasObj(id)) {
m_c = new MyClass(id);
Singleton.getInstance().addObj(id, m_c);
}
else {
m_c = Singleton.getInstance().getObj(id);
}
}
}
}
Singleton:
private Map objCache = new HashMap();
private static Singleton INSTANCE = new Singleton();
public static Singleton getInstance() {
return INSTANCE;
}
public void addObj(String id, MyClass o)
{
if (this.objCache.containsKey(id)) {
this.objCache.remove(id);
}
this.objCache.put(id, o);
}
public MyClass getObj(String id) throws Exception
{
MyClass o = null;
o = (MyClass)this.objCache.get(id);
if (o == null) {
throw new MyException("Obj " +id+ " not found in cache");
}
return o;
}
public boolean hasObj(String id)
{
return this.objCache.containsKey(id);
}
The empirical evidence so far shows that putting synchronization round the whole try/catch resolves the deadlock when using Java 6.
Clearly there can be one or more threads calling
Singleton.getInstance().getObj(id)
without obtaining the lock whilst another thread has the lock and is executing the code in the synchronized block, but even after considering memory synchronization detailed in JSR-133, it doesn't look like there should be any issues in this scenario.
I am aware that I haven't explained what the issue is apart from saying it is a deadlock and that it is not ideal to paint only a prat of the picture but to paint the whole picture would take a very big canvas.
I have looked at the notes for Java 6 release and the only area that sounds relevant is around uncontended synchronization, but I do not know if that is significant in this case.
Thank you for any help.