I try to change the size and the resolution of an image programmatically, afterwards I save this image.
The imagesize in the imageView is changing, but when I look at my file "file3.png" it always has the original resolution of 640x1142.
I googled around but can't find a solution. I try to redraw the image. But maybe it's the wrong strategy.
thanks
@IBAction func pickOneImageBtn(sender: AnyObject) {
//load image from path
pickedImage.image = loadImageFromPath(fileInDocumentsDirectory("Angebote.png"))
let newSize = NSSize(width: 10, height: 10)
if let image = pickedImage.image {
print("found image")
//cast to CGImage
var imageRect:CGRect = CGRectMake(0, 0, image.size.width, image.size.height)
let imageRef = image.CGImageForProposedRect(&imageRect, context: nil, hints: nil)
if let imageRefExists = imageRef {
print("Cast to CGImage worked \(imageRefExists)")
}
//redraw to NSImage with new size
let imageWithNewSize = NSImage(CGImage: imageRef!, size: newSize)
//save on disk
let imgData: NSData! = imageWithNewSize.TIFFRepresentation!
let bitmap: NSBitmapImageRep! = NSBitmapImageRep(data: imgData!)
if let pngCoverImage = bitmap!.representationUsingType(NSBitmapImageFileType.NSPNGFileType, properties: [:]) {
pngCoverImage.writeToFile("/...correctpath.../imageSourceForResize/file3.png", atomically: false)
print("saved new image")
}
//the size is smaller
pickedImage.image = imageWithNewSize
}
}