What I'm doing is generating a 5x5 grid filled with random buttons. The issue is, the random int I am using doesn't update frequently enough to make it truly random it will display the entire grid as one button type 95% of the time and split between 2 buttons 5% of the time. I need each cell to be randomly chosen. Here is my code
private void btnFillGrid_Click(object sender, RoutedEventArgs e) {
stkGameBoardColumnOne.Children.Clear();
stkGameBoardColumnTwo.Children.Clear();
stkGameBoardColumnThree.Children.Clear();
stkGameBoardColumnFour.Children.Clear();
stkGameBoardColumnFive.Children.Clear();
for (int i = 0; i < 25; i++) {
Random rnd = new Random();
Button btnMapCell = new Button();
Potion cellPotion = new Potion("", 0, "");
btnMapCell.Foreground = new SolidColorBrush(Colors.White);
int randomPotion = rnd.Next(0, 4);
if (randomPotion == 0) {
//Potion cellPotion = new Potion("Small Healing Potion", 25, "green");
cellPotion.Name = "Small Healing Potion";
cellPotion.AffectValue = 25;
cellPotion.Color = "green";
btnMapCell.Background = new SolidColorBrush(Colors.Green);
}
else if (randomPotion == 1) {
//Potion cellPotion = new Potion("Medium Healing Potion", 50, "blue");
cellPotion.Name = "Medium Healing Potion";
cellPotion.AffectValue = 50;
cellPotion.Color = "blue";
btnMapCell.Background = new SolidColorBrush(Colors.Blue);
}
else if (randomPotion == 2) {
//Potion cellPotion = new Potion("Large Healing Potion", 100, "purple");
cellPotion.Name = "Large Healing Potion";
cellPotion.AffectValue = 100;
cellPotion.Color = "purple";
btnMapCell.Background = new SolidColorBrush(Colors.Purple);
}
else if (randomPotion == 3) {
//Potion cellPotion = new Potion("Extreme Healing Potion", 200, "red");
cellPotion.Name = "Extreme Healing Potion";
cellPotion.AffectValue = 200;
cellPotion.Color = "red";
btnMapCell.Background = new SolidColorBrush(Colors.Red);
}
btnMapCell.Content = "";
btnMapCell.Width = 75;
btnMapCell.Height = 75;
btnMapCell.Content = cellPotion.Name + "\r\n" + "(" + cellPotion.AffectValue + ")";
if (i >= 0 && i < 5) {
stkGameBoardColumnOne.Children.Add(btnMapCell);
}
else if (i >= 5 && i < 10) {
stkGameBoardColumnTwo.Children.Add(btnMapCell);
}
else if (i >= 10 && i < 15) {
stkGameBoardColumnThree.Children.Add(btnMapCell);
}
else if (i >= 15 && i < 20) {
stkGameBoardColumnFour.Children.Add(btnMapCell);
}
else if (i >= 20 && i < 25) {
stkGameBoardColumnFive.Children.Add(btnMapCell);
}
}
}
Here are some pictures of how it populates the grid.