There are BitmapTransform and BitmapDecoder classes, which among other functions allow you to crop images. But I failed to make them work with RenderTargetBitmap, each time bumping on HRESULT: 0x88982F50 exception when trying to pass pixel data from one source to another.
As for different approach, I can think of bringing big guns and implementing it with Win2D. It might not be the most convenient solution, but it does work:
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(element, width, height);
var pixels = await renderTargetBitmap.GetPixelsAsync();
var currentDpi = DisplayInformation.GetForCurrentView().LogicalDpi;
var device = CanvasDevice.GetSharedDevice();
var imageSource = new CanvasImageSource(device, width, height, currentDpi);
using (var drawingSession = imageSource.CreateDrawingSession(Colors.Transparent))
using (var bitmap = CanvasBitmap.CreateFromBytes(
drawingSession, pixels.ToArray(), width, height,
DirectXPixelFormat.B8G8R8A8UIntNormalized, drawingSession.Dpi))
{
var cropEffect = new CropEffect
{
Source = bitmap,
SourceRectangle = cropRect,
};
drawingSession.DrawImage(cropEffect);
}
ResultImage.Source = imageSource;
Note that I'm not Win2D expret and someone more knowledgeable might want to make corrections to this code.